SANITY OPTIMIZATION
Protocol Space Efficiency Tables - Maximize Every Point of Sanity
Last updated: 2026-03-07 | Source: Data Compilation v1.0.17
* TL;DR - Quick Answers
- * Stage 5-A is optimal for EXP (4.71 sanity/10k), materials (2.35/material), and T-Creds
- * A-path beats B-path for efficiency - only use B-path if you need EXP+material combo
- * Essences are different - higher tiers are MORE efficient (opposite of other resources)
- * 200 sanity/day regenerates naturally (1 per 7m 12s)
- * Never let sanity cap at 1000 - even suboptimal runs beat wasted regen
Sanity System Basics
This guide provides exact sanity efficiency metrics for all Protocol Space stages in Arknights: Endfield. The data shows Stage 5-A offers 50% better returns than Stage 1 for EXP and materials, making stage progression the single most important factor for F2P players. Essence farming behaves differently - higher tiers become more efficient, unlike other resources.
Stage Efficiency Summary
| Stage | EXP | Materials | T-Creds | When to Use |
|---|---|---|---|---|
| 1 | Poor | Poor | Poor | Early game only, transition ASAP |
| 2 | Fair | Fair | Fair | Until you unlock Stage 3 |
| 3-A | Good | Good | Good | Mid-game sweet spot |
| 3-B | Poor | Poor | N/A | Only for EXP+material combo |
| 4-A | Very Good | Very Good | Very Good | Late game efficient farming |
| 4-B | Fair | Poor | N/A | Avoid if possible |
| 5-A | Best | Best | Best | Endgame optimal farming |
| 5-B | Good | Fair | N/A | Only for specific needs |
EXP Farming Efficiency
Operator EXP stages - lower 'Sanity per 10k EXP' is better. Stage 5-A (170k EXP) is the most efficient at 4.71 sanity per 10k EXP.
| Stage | Total EXP | Sanity | Sanity/10k EXP | Efficiency Δ |
|---|---|---|---|---|
| 1 | 42,600 | 40 | 9.39 | 9.39 |
| 2 | 69,800 | 50 | 7.16 | 5.73 |
| 3-A | 99,800 | 60 | 6.01 | 4.01 |
| 4-A | 137,400 | 70 | 5.09 | 2.91 |
| 5-A | 170,000 | 80 | 4.71 | 2.35 |
| 3-B | 40,000 | 60 | 15 | 10 |
| 4-B | 55,000 | 70 | 12.73 | 7.27 |
| 5-B | 68,000 | 80 | 11.76 | 5.88 |
Stage 5-A is 50% more efficient than Stage 1 (4.71 vs 9.39 sanity/10k EXP)
Material Farming Efficiency
Promotion and skill materials - lower 'Sanity per Material' is better. Stage 5-A drops 34 materials for 80 sanity (2.35 sanity/material).
| Stage | Materials | Sanity | Sanity/Material | Efficiency Δ |
|---|---|---|---|---|
| 1 | 8 | 40 | 5 | 5 |
| 2 | 14 | 50 | 3.57 | 3.52 |
| 3-A | 20 | 60 | 3 | 2.95 |
| 4-A | 27 | 70 | 2.59 | 2.55 |
| 5-A | 34 | 80 | 2.35 | 2.32 |
| 3-B | 8 | 60 | 7.5 | 7.19 |
| 4-B | 11 | 70 | 6.36 | 6.12 |
| 5-B | 14 | 80 | 5.71 | 5.51 |
A-Path vs B-Path
A-path stages (3-A, 4-A, 5-A) are more efficient for pure material farming. B-path stages provide more EXP secondary drops but at lower material efficiency. Only use B-path if you need both resources simultaneously.
T-Credits Farming Efficiency
Currency farming for upgrades and shop purchases. Stage 5 gives 34,000 T-Creds for 80 sanity (2.35 sanity per 1k T-Creds).
| Stage | T-Creds | Sanity | Sanity/1k T-Creds | Efficiency Δ |
|---|---|---|---|---|
| 1 | 8,500 | 40 | 4.71 | 4.71 |
| 2 | 13,500 | 50 | 3.7 | 2.96 |
| 3 | 19,500 | 60 | 3.08 | 2.05 |
| 4 | 27,500 | 70 | 2.55 | 1.45 |
| 5 | 34,000 | 80 | 2.35 | 1.18 |
Stage 5 is 2x as efficient as Stage 1 (2.35 vs 4.71 sanity/1k T-Creds)
Essence & Crisis Drill Efficiency
Unlike EXP and materials, essence farming gets MORE efficient at higher tiers. Crisis Drills give 6 essences for 80 sanity (13.33 sanity/essence).
| Stage | Essences | Sanity | Sanity/Essence | Efficiency Δ |
|---|---|---|---|---|
| 4 | 1 | 50 | 50 | 40 |
| 5 | 1.5 | 60 | 40 | 26.67 |
| 6 | 2.5 | 70 | 28 | 16 |
| 7 | 3 | 80 | 26.67 | 13.33 |
Essences Are Different
Unlike EXP and materials, essence farming becomes MORE efficient at higher tiers. Stage 7 costs only 26.67 sanity per essence vs Stage 4 at 50 sanity per essence. Always farm essences at the highest tier you can access.
Key Insights
EXP Efficiency Plateaus
Stage 5-A is 50% more efficient than Stage 1 (4.71 vs 9.39 sanity per 10k EXP). The jump from Stage 4-A to 5-A is minimal, so don't stress about reaching Stage 5 immediately.
Material Path Choice
A-path stages are more efficient than B-path for materials (2.35 vs 5.71 sanity/material at Stage 5). Only use B-path if you specifically need the EXP secondary drops.
T-Creds Linear Scaling
T-Creds efficiency improves linearly with stage level. Stage 5 is 2x as efficient as Stage 1. If you need currency, always run the highest stage you can clear.
Essence Exception
Essence farming is the opposite of other resources - higher tiers are MORE efficient. Stage 7 essences cost 26.67 sanity each vs Stage 4 at 50 sanity each.
Daily Farming Recommendations
* F2P Players
- * Spend all 200+ daily Sanity on Stage 4-A or 5-A (whichever you can clear)
- * Only farm T-Creds if you're bottlenecked on upgrade costs
- * Save Crisis Drills for after Authority Level 40 for better essence drops
- * Use B-path stages only when you need both EXP and materials
* Light Spenders
- * Focus on Stage 5-A for maximum efficiency
- * Consider one daily T-Creds run if building multiple operators
- * Farm essences from Crisis Drills during discount events