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Alesh Build: Gear, Weapon & Teams

Alesh

All Alesh coverage

2 reports

Every guide, build, and analysis we have published about Alesh, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Alesh gets a standalone tag archive once there are 4 or more posts. Meanwhile, browse all tag archives.

Levelling Alesh? The Alesh progression path lists every breakthrough and skill material in order.

Character Profile

“Livin' the happy life is important. True legit wisdom from an old boy.”

GenderMale
RaceAnaty
BirthdaySeptember 1
AffiliationUnited Workers' Syndicates of Talos II

Alesh is a Cryo Vanguard who fights with a sword and was brought into Endfield Industries by the UWST Security Bureau to handle communications and cover roles. A fin seller and angler by trade, he even runs Endfield's angling lessons, and his relaxed grin hides hard-won tactical instincts. Years of scraping by on the frontier, complete with a betrayal that cost him sight in one eye, left him weary but sharp, and he tends to come out on top right when no one expects it.

Expertise
SurvivalTactics
Interests
CultureExercise
Dislikes
Knowledge
Voice ActorsEN Heitor AssaliJP Masaya MatsukazeCN Cao ZhenKR Im Chae-bin

Alesh Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHStandard
COMBAT SKILLStandard
TACTICAL ACUMENExcellent
ARTS ASSIMILATIONExcellent

OripathyOripathy positive (infected), based on medical examination reports.

Operator Alesh is currently an angler and fin vendor. He is now working at Endfield Industries following the recommendations of our UWST liaison "Seagull". After evaluations, we believe that the operator is capable of serving as a liaison or covert ops agent in the frontiers.

When Operator Alesh arrived at Endfield, he placed a fresh fin of unknown species on my desk. It smelled of the sea and exhibited a bright sheen. When Alesh realized that I do not require any dietary proteins, he immediately offered to perform taxidermy on the catch and mount it on the wall to commemorate our meeting. After a moment of silence, I transferred the fin to the Chief Logistics Office, completed his onboarding process, and signed a regional liaison agreement as well as a covert operations agreement. He summarized his understanding of his duties with this line: "Angling, but not for the roast." Preliminary observations: Alesh exhibits adequate adaptability to our work environment, seems incredibly at ease with himself, and displays no other obvious anomalous quirks. Professional stability and performance will require further observations.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Ahem. Hello people. I'm the new candidate consultant for angling strategies and instructor for hobby angling... Never heard of it? Ah. Yeah, I think some boss man prolly misread my resume and decided to hire me. Maybe he sneezed and got me approved. I'm just an angler and fin seller, you know. It's also possible that your Endfield system got too many loopholes, since a freezer can get treated as frontline combat hardware. Anyway, I got in. Okay. Since no one is shooing me away, I'll try to share my true knowledge. It's not going to be engineering or tactics. I'm talking about Angling. Don't underestimate Angling. It's outdoor meditation for true anglers. Those who don't know anything call it old boy's excuse to be lazy. I'll tell you about angling with the Endfield lingo. It is a miniaturization of a tactical operation. You got a bait, a hook, deception, and patience. So, who ends up slipping? Who gets hooked? Who becomes bait? And who enjoys deep fried fins on the shore? It's all about luck and vision. Now let's take a look at two basic terms — float angling and bottom angling.

Alesh's contribution to the Hobby-Sharing Get Together

Alesh's Daily Routine

06:00: Wakes up. Prepares angling gear and bait. Sharpens the hooks while mumbling to himself: "Gotta really hook these fins today." 06:30: Sets off. Throws some fin bones to the cloudbeast strays in the streets. 06:45-09:15: Morning angling time. Finds a place where water flow is slower. Waits patiently for the fins. 09:15-10:00: Wraps up the angling gear. Checks his catch. Inspects the conditions of the caught fins. "Special" catches are set aside for other uses. 10:00-12:00: Fin stall morning shift. Fins are arranged neatly in a specific number of rows and directions. These details matter a lot. 12:00-13:00: Lunch time. Roasted fin over fire. Eats while glancing at his handyterm. 13:00-15:00: Takes a nap or walk. Sometimes goes off to the wharf to review his angling skills, or sits on the bench to talk to strangers on proper angling spots. Jabbers on and on while making the fins restless in the water. 15:00-17:30: Fin stall afternoon shift. Continues selling fins while observing the passers by for any "familiar faces" that shouldn't be showing up.

Anecdotes about Alesh The new liaison arrived at the secret locale at the corner of the wharf for the first time. The owner of the fin stall laid motionless on a bench with a book on his face. The fins being sold had been laid out in a specific arrangement — grayfins faced north; red cupras were paired, and tucked away at the corner was a strangely patterned whitefin. The liaison blinked as he worked his mind to recall the fincode he memorized. Struggle as he could, he failed to read the intel. Just as he was about to call the headquarters, the stall owner tossed him a fin with bits of crushed ice. "No great fins today," he said, "Settle your nutritional needs with this one." The liaison was stunned for two seconds before he accepted the fin and nodded in gratitude. He walked for around thirty yards before turning around and looked at the stall again — The owner laid on his bench as though the transaction had never taken place. Report of the day: Situation normal. Intel is accurate and ... pretty reliable.

Alesh: how he lost his eye · All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Alesh Gear Damage Calculator

Alesh is an SP battery, so this calculator reports the SP and Ultimate Energy he generates next to his own damage. His Rare Fin is a roll, so the combo gets a row for each outcome plus an expected row at your build's chance.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Calculator assumptions

Every number uses a Level 90 Alesh with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where both talents reach rank 2. Base ATK, attributes, multipliers, talents and potentials are read from the client tables. The page defaults to Potential 0 and Finchaser 3.0, whose Cryo DMG Taken debuff triggers off exactly what his battle skill does: apply Solidification.

Strength is the main attribute and Intellect the secondary. Intellect also sets the Rare Fin chance: 10.00% base, plus Talent 2's 0.50% per 10.00 Intellect, up to +30.00%. Basic attacks, the battle skill and the combo deal Physical DMG; the forced Solidification and the Ultimate deal Cryo DMG.

Forced Solidification is modelled as an Arts Reaction. Its level is the number of Cryo Infliction stacks the battle skill consumes, and it uses the wiki reaction formula with Arts Intensity and the character's hidden reaction multiplier. With 0 stacks the battle skill only deals its slam damage and returns no SP.

Potential 5 multiplies the Ultimate's multiplier by 1.50 against a target below 50% HP (the client stores it as atk_up, but its text says "DMG Multiplier", so it is not an ATK buff). Potential 3's team ATK after a Rare Fin is off by default because it depends on a roll.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, how often the combo actually triggers, and Talent 1's Ultimate Energy from other teammates' Solidification (listed as a number instead).

Alesh build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

One Cryo Infliction stack is the default because his own Ultimate applies one; Cryo teammates add more. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
2,429.57
Strength (main)
342.00
Intellect (secondary)
125.00
Rare Fin chance
16.00%
Battle skill SP back
15.00 / 100.00
Cryo DMG
+34.67%
Arts Intensity
0.00
Crit Rate
5.00%

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

SP and Ultimate Energy at this build

Unconventional Lure
Costs 100.00 SP. Returns 15.00 / 25.00 / 35.00 / 45.00 SP at 1 / 2 / 3 / 4 Cryo stacks consumed, once per cast even if it hits several enemies. The Solidification it forces also gives him 12.00 Ultimate Energy through Talent 1.
15.00 SP
Auger Angling
8.00s cooldown. Returns 15.00 SP, 10.00 more on a Rare Fin, and banks 10.00 Ultimate Energy. Expected SP at 16.00% Rare Fin chance:
16.60 SP
One Monster Catch!
20.00s cooldown. Returns SP on hit plus 15.00 per enemy defeated, up to 100.00. Costs 100.00 Ultimate Energy (Potential 4 cuts it by 15%). Own Ultimate Gain Efficiency is +0.00%.
25.00 SP
Talent 1: Flash-frozen for Freshness
Whenever Solidification or Originium Crystals land on a nearby enemy, Alesh gains 4.00 Ultimate Energy, plus 8.00 more when he applied the Solidification himself.
+4.00 / +12.00
Final Strike
The fifth basic attack returns SP too.
19.00 SP

What the team gains from Alesh

Finchaser 3.0 puts Cryo DMG Taken on a target his battle skill Solidifies, and Potential 3 gives the whole team ATK after a Rare Fin. Team-targeted weapon and set lines you turn on above are added here too. ATK lines are listed but kept out of the two products, because what ATK is worth depends on each carry.

A Cryo carry
x1.00
A Physical carry
x1.00
Team ATK
+0.00%

Nothing to itemise yet: turn on a weapon debuff or team trigger above.

ActionMultiplierNon-critCritExpected
Basic Rod Casting (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dive and the Staggered-target Finisher.
Basic Rod Casting: Sequences 1-4
186.00%4,519.006,778.494,631.97
Basic Rod Casting: Final Strike (5)
124.00%3,012.664,519.003,087.98
Finisher
Staggered x1.3
1 active multiplier
  • Stagger Multiplier ×1.30
900.00%28,425.9542,638.9229,136.59
Dive Attack
180.00%4,373.226,559.834,482.55
Unconventional Lure (Physical)The ice-block slam. On a target with Cryo Infliction it consumes every stack, forces Solidification and returns SP.
Unconventional Lure
Consumes Cryo Infliction and forces Solidification
450.00%10,933.0616,399.5811,206.38
Forced Solidification (Cryo)The Arts Reaction the battle skill forces, at a level equal to the Cryo Infliction stacks consumed. A reaction is not a skill cast, so skill-scoped bonuses and Link skip it.
Forced Solidification (Level I)
Cryo DMG +34.67% · Arts Intensity +0.00 · Hidden x1.45 · Consumes 1 Cryo Infliction stack
2 active multipliers
  • Multiplier Group ×1.35
  • Hidden Multiplier ×1.45
160.00%7,611.9911,417.987,802.28
Auger Angling (Physical)Triggers when a nearby enemy's Arts Reaction or Originium Crystals are consumed. A Rare Fin replaces the normal multiplier, it does not add to it.
Auger Angling (no Rare Fin)
300.00%7,288.7010,933.067,470.92
Auger Angling with a Rare Fin
480.00%11,661.9317,492.8911,953.48
Auger Angling, expected (16.00% Rare Fin)
328.80%7,988.4211,982.638,188.13
One Monster Catch! (Cryo)A large frontal slam that applies Cryo Infliction, feeding his next battle skill.
One Monster Catch!
Cryo DMG +34.67% · Applies Cryo Infliction
1 active multiplier
  • Multiplier Group ×1.35
980.00%32,063.8248,095.7332,865.41

Basic Info

Name:Alesh iconAlesh
Rarity:★★★★★
Profession:Vanguard
Weapon:SwordSword
Main Attribute:StrStr
Sub Attribute:WisdWisd

Talent Priority

This priority list applies to talents only after Lv 9.

#1Basic
#2Combo
#3Ultimate
#4Skill

Recommended Builds

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Top Weapons

Thermite CutterThermite Cutter103.6%R9
Thermite CutterThermite Cutter100%R4
FortmakerFortmaker99.1%R9
FortmakerFortmaker99%R4
Forgeborn ScatheForgeborn Scathe95.6%R4

Recommended Teams

YvonneXaihiEstellaAlesh
YvonneXaihiGilbertaAlesh
RossiEndministratorAleshEstella

Gear Configurations

View All Gear Sets
P 5
YvonneXaihiEstella
Frontiers Armor T3Frontiers Armor T3
Eternal Xiranite GlovesEternal Xiranite Gloves
Redeemer SealRedeemer Seal
Redeemer SealRedeemer Seal

Alesh Ultimate in 2x Yvonne Skill (More Energy, P4 Required)

P 5
YvonneXaihiGilberta
Redeemer ArmorRedeemer Armor
Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Redeemer SealRedeemer Seal

Alesh Ult in 3x Yvonne Skill (Less Energy, P4 Required)

P 5
YvonneXaihiEstella
Frontiers Armor T3Frontiers Armor T3
Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Frontiers Extra O2 TubeFrontiers Extra O2 Tube

Standard Alesh build, no rotations based on his ult

Contingency Contract Fit

Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Alesh sidesteps or shrugs these off. See the full dashboard for every modifier.

  • Battle ChillBattle Chill · He force-converts Cryo Infliction into Solidification, so the self-applied Cryo becomes usable resource rather than a hindrance.
  • Heat LossHeat Loss · He force-converts Cryo Infliction into Solidification, so the self-applied Cryo becomes usable resource rather than a hindrance.
  • VitalityVitality · Sustained or amplified damage chews through the inflated HP pools.
  • WeakenWeaken · Team buffs and a strong economy help offset the flat stat reduction.
  • EncumberedEncumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
  • Poor BasicsPoor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
  • Re-ConstructRe-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
  • RushRush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
  • Time LimitTime Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
  • TremorTremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.

Alesh overview

Alesh is a 5-star Vanguard in Arknights: Endfield who fights with a Sword and deals Cryo damage. The main attribute is Strength and the secondary attribute is Intellect. In the story, Alesh is an Anaty affiliated with United Workers' Syndicates of Talos II. The Endfield personnel file rates combat skill as Standard and tactical acumen as Excellent.

On the Endfield Hub general tier list, Alesh currently sits in B tier, the band labelled Situational (reliable but niche operators used as budget alternatives). Cryo SP battery. Useful for solidification comps but outclassed by premium options once Yvonne or Tangtang lands.

How Alesh's kit plays

Alesh's basic attack, Basic Rod Casting, is a chain of up to 5 sequences dealing Physical damage, and its Final Strike adds 17 Stagger when Alesh is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Unconventional Lure, costs 100 SP. Alesh hooks a block of ice and slams it to deal Physical DMG to the enemy target. When hitting a target with Cryo Infliction, Alesh consumes all of the target's Cryo Infliction stacks, forcibly applies Solidification to the target, and recovers some SP based on the number of stacks consumed.

Combo Skill Auger Angling triggers when the Arts Reaction or Originium Crystals of a nearby target is consumed. Its cooldown is 9s, dropping to 8s at its highest level. Alesh opens an angling hole beneath the enemy that deals Physical DMG and recovers some SP. The Ultimate, One Monster Catch!, needs 100 Ultimate Energy. Alesh hooks a fin of unbelievable size and slams it to deal Cryo DMG and apply Cryo Infliction to enemies in a large area of effect in front of him.

Alesh carries 2 talents: Flash-frozen for Freshness and Veteran Angler. At its highest rank, Flash-frozen for Freshness works like this: After Solidification or Originium Crystals are applied to a nearby enemy, Alesh gains 4 Ultimate Energy. If the said Solidification is applied by Alesh, he gains an additional 8 Ultimate Energy. At its highest rank, Veteran Angler upgrades the combo skill Auger Angling: Every 10 Intellect grants Rare Fin catching chance +0% (max: +30%).

Building Alesh

In the weapon comparison above, Thermite Cutter ranks first at R9 (103.6%), ahead of Fortmaker (99.1% at R9) and Forgeborn Scathe (95.6% at R4). Even at R4, Thermite Cutter still scores 100%. The first of 3 listed gear loadouts is Frontiers Armor T3, Eternal Xiranite Gloves and two copies of Redeemer Seal. Every piece is broken down in the Alesh gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, the most frequent partners are Yvonne (2 of 3), Xaihi (2 of 3) and Estella (2 of 3). Once talents pass level 9, the priority for Alesh runs Basic, then Combo, then Ultimate, then Skill. To compare Alesh with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Alesh damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
20.1
AGI
AGI
9.5
WISD
WISD
13.6
WILL
WILL
10.8
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
120.19.513.610.850030
1034.118.225.018.8100558
2049.627.937.627.7156690
3065.137.650.236.62128121
4080.647.462.845.52689152
5096.157.175.454.43250183
60111.666.888.063.33811215
70127.176.5100.672.24372246
80142.686.2113.281.14934277
90158.195.9125.890.05495309

Skills

Unconventional Lure

Hooks a block of ice and slams it to deal Physical DMG to the enemy target. When hitting a target with Cryo Infliction, Alesh consumes all of the target's Cryo Infliction stacks, forcibly applies Solidification to the target, and recovers some SP based on the number of stacks consumed. This SP recovery effect can only trigger 1 time, even if the skill hits multiple enemies.
Normal SkillNormal Skill
DMG Multiplier: 200% → 450%SP Recovery by Consuming 1 Infliction Stack: 10 → 15SP Recovery by Consuming 2 Infliction Stacks: 20 → 25SP Recovery by Consuming 3 Infliction Stacks: 30 → 35SP Recovery by Consuming 4 Infliction Stacks: 40 → 45Stagger: 10Stagger: 10 → 10Cooldown: 0sSP Cost: 100Charge: 1s
LvDMG MultiplierSP Recovery by Consuming 1 Infliction StackSP Recovery by Consuming 2 Infliction StacksSP Recovery by Consuming 3 Infliction StacksSP Recovery by Consuming 4 Infliction Stacks
1200%10203040
2220%10203040
3240%10203040
4260%10203040
5280%10203040
6300%10203040
7320%10203040
8340%10203040
9360%10203040
10385%15253545
11415%15253545
12450%15253545

Auger Angling

COMBO TRIGGER: When the Arts Reaction or Originium Crystals of a nearby target is consumed. Opens an angling hole beneath the enemy that deals Physical DMG and recovers some SP. The skill has a chance to hook a Rare Fin that greatly increases the DMG dealt and recovers some more SP.
Combo SkillCombo Skill
DMG Multiplier: 133% → 300%Chance to Catch the Rare Fin: 10%Enhanced DMG Multiplier: 213% → 480%SP Recovery: 10 → 15Bonus SP Recovery: 10Stagger: 10Ultimate Energy Gain: 10ATK2: 100% → 225%Stagger: 10 → 10Cooldown: 9s → 8sUltimate Energy Cost: 0Charge: 1s
LvATK2%DMG MultiplierEnhanced DMG MultiplierSP RecoveryCooldown
1100%133%213%109s
2110%147%235%109s
3120%160%256%109s
4130%173%277%109s
5140%187%299%109s
6150%200%320%129s
7160%213%341%129s
8170%227%363%129s
9180%240%384%129s
10193%257%411%139s
11208%277%443%139s
12225%300%480%158s

Basic Rod Casting

BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Attack1Attack1
BATK SEQ 1 Multiplier: 18% → 39%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 1 Multiplier
118%
219%
321%
423%
525%
626%
728%
830%
932%
1034%
1136%
1239%
Attack2Attack2
BATK SEQ 2 Multiplier: 10% → 23%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 2 Multiplier
110%
211%
312%
413%
514%
615%
716%
817%
918%
1019%
1121%
1223%
Attack3Attack3
BATK SEQ 3 Multiplier: 28% → 62%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 3 Multiplier
128%
230%
333%
436%
539%
641%
744%
847%
950%
1053%
1157%
1262%
Attack4Attack4
BATK SEQ 4 Multiplier: 28% → 62%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvBATK SEQ 4 Multiplier
128%
230%
333%
436%
539%
641%
744%
847%
950%
1053%
1157%
1262%
Attack5Attack5
BATK SEQ 5 Multiplier: 55% → 124%ATK: 28% → 62%Stagger: 17 → 17Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvATK%BATK SEQ 5 Multiplier
128%55%
230%61%
333%66%
436%72%
539%77%
641%83%
744%88%
847%94%
950%99%
1053%106%
1157%114%
1262%124%
Power AttackPower Attack
Finisher ATK Multiplier: 400% → 900%ATK: 80% → 180%ATK2: 320% → 720%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvATK%ATK2%Finisher ATK Multiplier
180%320%400%
288%352%440%
396%384%480%
4104%416%520%
5112%448%560%
6120%480%600%
7128%512%640%
8136%544%680%
9144%576%720%
10154%616%770%
11166%664%830%
12180%720%900%
Plunging Attack EndPlunging Attack End
Dive ATK Multiplier: 80% → 180%Cooldown: 0sUltimate Energy Cost: 0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

One Monster Catch!

Alesh hooks a fin of unbelievable size and slams it to deal Cryo DMG and apply Cryo Infliction to enemies in a large area of effect in front of him. He recovers some SP on hit, with additional SP gained for each target defeated.
Ultimate SkillUltimate Skill
Ultimate DMG Multiplier: 436% → 980%Base SP Recovery: 20 → 25Bonus SP Recovery per Target Defeated: 12 → 15SP Recovery Limit: 100Stagger: 20Stagger: 20 → 20Cooldown: 20sCharge: 1s
LvUltimate DMG MultiplierBase SP RecoveryBonus SP Recovery per Target Defeated
1436%2012
2479%2012
3523%2012
4566%2012
5610%2012
6653%2012
7697%2012
8741%2012
9784%2012
10839%2515
11904%2515
12980%2515

Talents (Passive Skills)

Flash-frozen for FreshnessFlash-frozen for Freshness
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
After Solidification or Originium Crystals are applied to a nearby enemy, Alesh gains 3 Ultimate Energy. If the said Solidification is applied by Alesh, he gains an additional 6 Ultimate Energy. This effect can only trigger once every 3s.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
After Solidification or Originium Crystals are applied to a nearby enemy, Alesh gains 4 Ultimate Energy. If the said Solidification is applied by Alesh, he gains an additional 8 Ultimate Energy. This effect can only trigger once every 3s.
Veteran AnglerVeteran Angler
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Combo skill Auger Angling improved: Every 10 Intellect grants Rare Fin catching chance +0% (max: +30%).
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Combo skill Auger Angling improved: Every 10 Intellect grants Rare Fin catching chance +0% (max: +30%).

Factory Skills (Manufacturing)

Casual Angling α (Lv1)
Assign to Control Nexus to grant all operators' Mood Regen +8%
Control Nexus
Casual Angling β (Lv2)
Assign to Control Nexus to grant all operators' Mood Regen +12%
Control Nexus
Anglers' Intel Network α (Lv1)
Assign to Reception Room to grant operators a small Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack)
Reception Room
Anglers' Intel Network β (Lv2)
Assign to Reception Room to grant operators Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack)
Reception Room

Potentials

Potential 1
Battle skill Unconventional Lure improved: SP Recovery grants an additional 10 SP.
Cost: Alesh's Token1× Alesh's Token
Potential 2
Strength +15, Intellect +15.
Cost: Alesh's Token1× Alesh's Token
Potential 3
Combo skill Auger Angling improved: After catching a Rare Fin, the entire team gains ATK +15% for 10s. This effect cannot stack.
Cost: Alesh's Token1× Alesh's Token
Potential 4
Ultimate One Monster Catch! improved: Ultimate Energy cost -15%.
Cost: Alesh's Token1× Alesh's Token
Potential 5
Ultimate One Monster Catch! improved: Hitting a target below 50% HP increases the DMG Multiplier to 1.5 times the original.
Cost: Alesh's Token1× Alesh's Token

Alesh potentials and upgrade costs

Alesh has 5 Potential ranks, and each one changes something specific. Potential 1 improves the battle skill Unconventional Lure: SP Recovery grants an additional 10 SP. Potential 2 grants Strength +15, Intellect +15.

Potential 3 improves the combo skill Auger Angling: After catching a Rare Fin, the entire team gains ATK +15% for 10s. Potential 4 improves the ultimate One Monster Catch!: Ultimate Energy cost -15%. Potential 5 improves the ultimate One Monster Catch!: Hitting a target below 50% HP increases the DMG Multiplier to 1.5 times the original.

Levelling Alesh from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Metadiastima Photoemission Tube, 8 Bloodcap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Triphasic Nanoflake and 116 Quadrant Fitting Fluid. Favorability bonuses add +60 Strength in total, spread over 4 breakthrough stages. In the base, the factory skills are Casual Angling and Anglers' Intel Network. Assigned to the Control Nexus, Casual Angling β will grant all operators' Mood Regen +12%. Assigned to the Reception Room, Anglers' Intel Network β will grant operators Clue 1 Rate-UP: UWST (activates upon assignment; effects of the same type cannot stack). Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetMetadiastima Photoemission Tube20× Metadiastima Photoemission TubeBloodcap8× BloodcapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10 StrStr
BT2150 Favor+15 StrStr
BT3300 Favor+15 StrStr
BT4300 Favor+20 StrStr

Skill Level Up Materials

NormalSkill: Unconventional Lure
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeFalse Aggela12× False AggelaGold 65000
UltimateSkill: One Monster Catch!
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronTriphasic Nanoflake6× Triphasic NanoflakeFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronTriphasic Nanoflake16× Triphasic NanoflakeFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronTriphasic Nanoflake36× Triphasic NanoflakeFalse Aggela12× False AggelaGold 65000
ComboSkill: Auger Angling
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000
NormalAttack: Basic Rod Casting
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidFalse Aggela3× False AggelaGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidFalse Aggela6× False AggelaGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidFalse Aggela12× False AggelaGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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