
Character Profile
“Livin' the happy life is important. True legit wisdom from an old boy.”
Alesh is a Cryo Vanguard who fights with a sword and was brought into Endfield Industries by the UWST Security Bureau to handle communications and cover roles. A fin seller and angler by trade, he even runs Endfield's angling lessons, and his relaxed grin hides hard-won tactical instincts. Years of scraping by on the frontier, complete with a betrayal that cost him sight in one eye, left him weary but sharp, and he tends to come out on top right when no one expects it.
Alesh Lore & Story
OripathyOripathy positive (infected), based on medical examination reports.
Operator Alesh is currently an angler and fin vendor. He is now working at Endfield Industries following the recommendations of our UWST liaison "Seagull". After evaluations, we believe that the operator is capable of serving as a liaison or covert ops agent in the frontiers.
When Operator Alesh arrived at Endfield, he placed a fresh fin of unknown species on my desk. It smelled of the sea and exhibited a bright sheen. When Alesh realized that I do not require any dietary proteins, he immediately offered to perform taxidermy on the catch and mount it on the wall to commemorate our meeting. After a moment of silence, I transferred the fin to the Chief Logistics Office, completed his onboarding process, and signed a regional liaison agreement as well as a covert operations agreement. He summarized his understanding of his duties with this line: "Angling, but not for the roast." Preliminary observations: Alesh exhibits adequate adaptability to our work environment, seems incredibly at ease with himself, and displays no other obvious anomalous quirks. Professional stability and performance will require further observations.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
Ahem. Hello people. I'm the new candidate consultant for angling strategies and instructor for hobby angling... Never heard of it? Ah. Yeah, I think some boss man prolly misread my resume and decided to hire me. Maybe he sneezed and got me approved. I'm just an angler and fin seller, you know. It's also possible that your Endfield system got too many loopholes, since a freezer can get treated as frontline combat hardware. Anyway, I got in. Okay. Since no one is shooing me away, I'll try to share my true knowledge. It's not going to be engineering or tactics. I'm talking about Angling. Don't underestimate Angling. It's outdoor meditation for true anglers. Those who don't know anything call it old boy's excuse to be lazy. I'll tell you about angling with the Endfield lingo. It is a miniaturization of a tactical operation. You got a bait, a hook, deception, and patience. So, who ends up slipping? Who gets hooked? Who becomes bait? And who enjoys deep fried fins on the shore? It's all about luck and vision. Now let's take a look at two basic terms — float angling and bottom angling.
Alesh's Daily Routine
06:00: Wakes up. Prepares angling gear and bait. Sharpens the hooks while mumbling to himself: "Gotta really hook these fins today." 06:30: Sets off. Throws some fin bones to the cloudbeast strays in the streets. 06:45-09:15: Morning angling time. Finds a place where water flow is slower. Waits patiently for the fins. 09:15-10:00: Wraps up the angling gear. Checks his catch. Inspects the conditions of the caught fins. "Special" catches are set aside for other uses. 10:00-12:00: Fin stall morning shift. Fins are arranged neatly in a specific number of rows and directions. These details matter a lot. 12:00-13:00: Lunch time. Roasted fin over fire. Eats while glancing at his handyterm. 13:00-15:00: Takes a nap or walk. Sometimes goes off to the wharf to review his angling skills, or sits on the bench to talk to strangers on proper angling spots. Jabbers on and on while making the fins restless in the water. 15:00-17:30: Fin stall afternoon shift. Continues selling fins while observing the passers by for any "familiar faces" that shouldn't be showing up.
Anecdotes about Alesh The new liaison arrived at the secret locale at the corner of the wharf for the first time. The owner of the fin stall laid motionless on a bench with a book on his face. The fins being sold had been laid out in a specific arrangement — grayfins faced north; red cupras were paired, and tucked away at the corner was a strangely patterned whitefin. The liaison blinked as he worked his mind to recall the fincode he memorized. Struggle as he could, he failed to read the intel. Just as he was about to call the headquarters, the stall owner tossed him a fin with bits of crushed ice. "No great fins today," he said, "Settle your nutritional needs with this one." The liaison was stunned for two seconds before he accepted the fin and nodded in gratitude. He walked for around thirty yards before turning around and looked at the stall again — The owner laid on his bench as though the transaction had never taken place. Report of the day: Situation normal. Intel is accurate and ... pretty reliable.
Alesh: how he lost his eye · All operator backstories
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Alesh Gear Damage Calculator
Alesh is an SP battery, so this calculator reports the SP and Ultimate Energy he generates next to his own damage. His Rare Fin is a roll, so the combo gets a row for each outcome plus an expected row at your build's chance.
Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0
Calculator assumptions
Every number uses a Level 90 Alesh with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where both talents reach rank 2. Base ATK, attributes, multipliers, talents and potentials are read from the client tables. The page defaults to Potential 0 and Finchaser 3.0, whose Cryo DMG Taken debuff triggers off exactly what his battle skill does: apply Solidification.
Strength is the main attribute and Intellect the secondary. Intellect also sets the Rare Fin chance: 10.00% base, plus Talent 2's 0.50% per 10.00 Intellect, up to +30.00%. Basic attacks, the battle skill and the combo deal Physical DMG; the forced Solidification and the Ultimate deal Cryo DMG.
Forced Solidification is modelled as an Arts Reaction. Its level is the number of Cryo Infliction stacks the battle skill consumes, and it uses the wiki reaction formula with Arts Intensity and the character's hidden reaction multiplier. With 0 stacks the battle skill only deals its slam damage and returns no SP.
Potential 5 multiplies the Ultimate's multiplier by 1.50 against a target below 50% HP (the client stores it as atk_up, but its text says "DMG Multiplier", so it is not an ATK buff). Potential 3's team ATK after a Rare Fin is off by default because it depends on a roll.
Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, multi-target hits, how often the combo actually triggers, and Talent 1's Ultimate Energy from other teammates' Solidification (listed as a number instead).
Choose a Body piece to add its stats.
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Choose a Kit piece to add its stats.
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Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.
SP and Ultimate Energy at this build
- Unconventional Lure
- Costs 100.00 SP. Returns 15.00 / 25.00 / 35.00 / 45.00 SP at 1 / 2 / 3 / 4 Cryo stacks consumed, once per cast even if it hits several enemies. The Solidification it forces also gives him 12.00 Ultimate Energy through Talent 1.
- 15.00 SP
- Auger Angling
- 8.00s cooldown. Returns 15.00 SP, 10.00 more on a Rare Fin, and banks 10.00 Ultimate Energy. Expected SP at 16.00% Rare Fin chance:
- 16.60 SP
- One Monster Catch!
- 20.00s cooldown. Returns SP on hit plus 15.00 per enemy defeated, up to 100.00. Costs 100.00 Ultimate Energy (Potential 4 cuts it by 15%). Own Ultimate Gain Efficiency is +0.00%.
- 25.00 SP
- Talent 1: Flash-frozen for Freshness
- Whenever Solidification or Originium Crystals land on a nearby enemy, Alesh gains 4.00 Ultimate Energy, plus 8.00 more when he applied the Solidification himself.
- +4.00 / +12.00
- Final Strike
- The fifth basic attack returns SP too.
- 19.00 SP
What the team gains from Alesh
Finchaser 3.0 puts Cryo DMG Taken on a target his battle skill Solidifies, and Potential 3 gives the whole team ATK after a Rare Fin. Team-targeted weapon and set lines you turn on above are added here too. ATK lines are listed but kept out of the two products, because what ATK is worth depends on each carry.
Nothing to itemise yet: turn on a weapon debuff or team trigger above.
| Action | Multiplier | Non-crit | Crit | Expected |
|---|---|---|---|---|
| Basic Rod Casting (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dive and the Staggered-target Finisher. | ||||
Basic Rod Casting: Sequences 1-4 | 186.00% | 4,519.00 | 6,778.49 | 4,631.97 |
Basic Rod Casting: Final Strike (5) | 124.00% | 3,012.66 | 4,519.00 | 3,087.98 |
Finisher Staggered x1.3 1 active multiplier
| 900.00% | 28,425.95 | 42,638.92 | 29,136.59 |
Dive Attack | 180.00% | 4,373.22 | 6,559.83 | 4,482.55 |
| Unconventional Lure (Physical)The ice-block slam. On a target with Cryo Infliction it consumes every stack, forces Solidification and returns SP. | ||||
Unconventional Lure Consumes Cryo Infliction and forces Solidification | 450.00% | 10,933.06 | 16,399.58 | 11,206.38 |
| Forced Solidification (Cryo)The Arts Reaction the battle skill forces, at a level equal to the Cryo Infliction stacks consumed. A reaction is not a skill cast, so skill-scoped bonuses and Link skip it. | ||||
Forced Solidification (Level I) Cryo DMG +34.67% · Arts Intensity +0.00 · Hidden x1.45 · Consumes 1 Cryo Infliction stack 2 active multipliers
| 160.00% | 7,611.99 | 11,417.98 | 7,802.28 |
| Auger Angling (Physical)Triggers when a nearby enemy's Arts Reaction or Originium Crystals are consumed. A Rare Fin replaces the normal multiplier, it does not add to it. | ||||
Auger Angling (no Rare Fin) | 300.00% | 7,288.70 | 10,933.06 | 7,470.92 |
Auger Angling with a Rare Fin | 480.00% | 11,661.93 | 17,492.89 | 11,953.48 |
Auger Angling, expected (16.00% Rare Fin) | 328.80% | 7,988.42 | 11,982.63 | 8,188.13 |
| One Monster Catch! (Cryo)A large frontal slam that applies Cryo Infliction, feeding his next battle skill. | ||||
One Monster Catch! Cryo DMG +34.67% · Applies Cryo Infliction 1 active multiplier
| 980.00% | 32,063.82 | 48,095.73 | 32,865.41 |
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsAlesh Ultimate in 2x Yvonne Skill (More Energy, P4 Required)
Alesh Ult in 3x Yvonne Skill (Less Energy, P4 Required)
Standard Alesh build, no rotations based on his ult
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Alesh sidesteps or shrugs these off. See the full dashboard for every modifier.
Battle Chill · He force-converts Cryo Infliction into Solidification, so the self-applied Cryo becomes usable resource rather than a hindrance.
Heat Loss · He force-converts Cryo Infliction into Solidification, so the self-applied Cryo becomes usable resource rather than a hindrance.
Vitality · Sustained or amplified damage chews through the inflated HP pools.
Weaken · Team buffs and a strong economy help offset the flat stat reduction.
Encumbered · Stays on the offensive and generates its own SP, so the paused natural regen barely registers.
Poor Basics · Damage is skill and ultimate based, not reliant on basic attacks.
Re-Construct · Heavy hitters and HP-scaling reaction damage power through the reinforced α elites.
Rush · Sustained/AoE damage works around the burst cap; grouping reins in the faster enemies.
Time Limit · Fast killer that beats the shortened timer rather than ramping up slowly.
Tremor · Reaction/infliction damage gets boosted while battle-skill reliance is penalised.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 20.1 | 9.5 | 13.6 | 10.8 | 500 | 30 |
| 10 | 34.1 | 18.2 | 25.0 | 18.8 | 1005 | 58 |
| 20 | 49.6 | 27.9 | 37.6 | 27.7 | 1566 | 90 |
| 30 | 65.1 | 37.6 | 50.2 | 36.6 | 2128 | 121 |
| 40 | 80.6 | 47.4 | 62.8 | 45.5 | 2689 | 152 |
| 50 | 96.1 | 57.1 | 75.4 | 54.4 | 3250 | 183 |
| 60 | 111.6 | 66.8 | 88.0 | 63.3 | 3811 | 215 |
| 70 | 127.1 | 76.5 | 100.6 | 72.2 | 4372 | 246 |
| 80 | 142.6 | 86.2 | 113.2 | 81.1 | 4934 | 277 |
| 90 | 158.1 | 95.9 | 125.8 | 90.0 | 5495 | 309 |
Skills
Unconventional Lure
| Lv | DMG Multiplier | SP Recovery by Consuming 1 Infliction Stack | SP Recovery by Consuming 2 Infliction Stacks | SP Recovery by Consuming 3 Infliction Stacks | SP Recovery by Consuming 4 Infliction Stacks |
|---|---|---|---|---|---|
| 1 | 200% | 10 | 20 | 30 | 40 |
| 2 | 220% | 10 | 20 | 30 | 40 |
| 3 | 240% | 10 | 20 | 30 | 40 |
| 4 | 260% | 10 | 20 | 30 | 40 |
| 5 | 280% | 10 | 20 | 30 | 40 |
| 6 | 300% | 10 | 20 | 30 | 40 |
| 7 | 320% | 10 | 20 | 30 | 40 |
| 8 | 340% | 10 | 20 | 30 | 40 |
| 9 | 360% | 10 | 20 | 30 | 40 |
| 10 | 385% | 15 | 25 | 35 | 45 |
| 11 | 415% | 15 | 25 | 35 | 45 |
| 12 | 450% | 15 | 25 | 35 | 45 |
Auger Angling
| Lv | ATK2% | DMG Multiplier | Enhanced DMG Multiplier | SP Recovery | Cooldown |
|---|---|---|---|---|---|
| 1 | 100% | 133% | 213% | 10 | 9s |
| 2 | 110% | 147% | 235% | 10 | 9s |
| 3 | 120% | 160% | 256% | 10 | 9s |
| 4 | 130% | 173% | 277% | 10 | 9s |
| 5 | 140% | 187% | 299% | 10 | 9s |
| 6 | 150% | 200% | 320% | 12 | 9s |
| 7 | 160% | 213% | 341% | 12 | 9s |
| 8 | 170% | 227% | 363% | 12 | 9s |
| 9 | 180% | 240% | 384% | 12 | 9s |
| 10 | 193% | 257% | 411% | 13 | 9s |
| 11 | 208% | 277% | 443% | 13 | 9s |
| 12 | 225% | 300% | 480% | 15 | 8s |
Basic Rod Casting
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 18% |
| 2 | 19% |
| 3 | 21% |
| 4 | 23% |
| 5 | 25% |
| 6 | 26% |
| 7 | 28% |
| 8 | 30% |
| 9 | 32% |
| 10 | 34% |
| 11 | 36% |
| 12 | 39% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 10% |
| 2 | 11% |
| 3 | 12% |
| 4 | 13% |
| 5 | 14% |
| 6 | 15% |
| 7 | 16% |
| 8 | 17% |
| 9 | 18% |
| 10 | 19% |
| 11 | 21% |
| 12 | 23% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 30% |
| 3 | 33% |
| 4 | 36% |
| 5 | 39% |
| 6 | 41% |
| 7 | 44% |
| 8 | 47% |
| 9 | 50% |
| 10 | 53% |
| 11 | 57% |
| 12 | 62% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 28% |
| 2 | 30% |
| 3 | 33% |
| 4 | 36% |
| 5 | 39% |
| 6 | 41% |
| 7 | 44% |
| 8 | 47% |
| 9 | 50% |
| 10 | 53% |
| 11 | 57% |
| 12 | 62% |
| Lv | ATK% | BATK SEQ 5 Multiplier |
|---|---|---|
| 1 | 28% | 55% |
| 2 | 30% | 61% |
| 3 | 33% | 66% |
| 4 | 36% | 72% |
| 5 | 39% | 77% |
| 6 | 41% | 83% |
| 7 | 44% | 88% |
| 8 | 47% | 94% |
| 9 | 50% | 99% |
| 10 | 53% | 106% |
| 11 | 57% | 114% |
| 12 | 62% | 124% |
| Lv | ATK% | ATK2% | Finisher ATK Multiplier |
|---|---|---|---|
| 1 | 80% | 320% | 400% |
| 2 | 88% | 352% | 440% |
| 3 | 96% | 384% | 480% |
| 4 | 104% | 416% | 520% |
| 5 | 112% | 448% | 560% |
| 6 | 120% | 480% | 600% |
| 7 | 128% | 512% | 640% |
| 8 | 136% | 544% | 680% |
| 9 | 144% | 576% | 720% |
| 10 | 154% | 616% | 770% |
| 11 | 166% | 664% | 830% |
| 12 | 180% | 720% | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
One Monster Catch!
| Lv | Ultimate DMG Multiplier | Base SP Recovery | Bonus SP Recovery per Target Defeated |
|---|---|---|---|
| 1 | 436% | 20 | 12 |
| 2 | 479% | 20 | 12 |
| 3 | 523% | 20 | 12 |
| 4 | 566% | 20 | 12 |
| 5 | 610% | 20 | 12 |
| 6 | 653% | 20 | 12 |
| 7 | 697% | 20 | 12 |
| 8 | 741% | 20 | 12 |
| 9 | 784% | 20 | 12 |
| 10 | 839% | 25 | 15 |
| 11 | 904% | 25 | 15 |
| 12 | 980% | 25 | 15 |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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