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Arknights: Endfield Resource Hub

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advanced factory 1810 upvotes

Adaptive Power Generator Blueprint

Use blueprint code EFO01U4A8IUi33Oe7Oa8 for an adaptive power generator that scales power production from 2200 to 4200 based on consumption. Place 250 Sandleaf powders in Protocol Stash 1, and at least 11 Ferrium and 21 Origocrusts in Stash 2 (with output limiters set to 11 and 21 respectively). All stashes must be turned off. This saves Wuling batteries by not generating more power than needed - batteries are precious since production is capped by Xiranite.

intermediate gacha 1471 upvotes

Don't pull to 30/60 just for rewards

Never aim to pull to just 30/60 and stop just to make use of the 30 and 60 pull rewards. The 'maximise number of 6 stars' strategy is misleading because extra 6 stars will often be non-limited dupes. Better strategy is to skip 2 in every 3 banners on average, only pulling on units you like. Player should pull to pity on limited banners they want rather than spreading resources thin.

beginner resource 110 upvotes

Valley 4 daily income limit

Maximum Valley 4 stock bills per day is 2,868,768 (1992.2 per minute) with all bonuses before trading. No need to produce more goods than this limit unless transferring to Wuling.

advanced factory 363 upvotes

Thermal bank power optimization technique

Allow power output to briefly drop below consumption, feed batteries to 5th Thermal Bank using belt splitters with exponential delays. Battery expires after factory reaches 100% again, saving hundreds of HC batteries daily.

intermediate resource 389 upvotes

Canned Citrome C better than Buck Capsule

Canned Citrome C is superior to Buck Capsule A because all 3 outposts buy it (vs only Refugee Camp for Buck C), same recipe/value, and it's a consumable. Produces 24 Canned Citrome C/min for same 240 bills as 120 Amethyst bottles.

advanced factory 3240 upvotes

Optimal Valley 4 megabase design

Complete factory blueprint producing 18 Buck Capsule A, 18 HC Battery, 120 Amethyst Bottle, 20 Origocrust per minute. Uses minimal power (4250), fits in Core + 1 SubPac. Includes specific placement guide, required parts list, and blueprint codes for NA/EU servers.

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Community Insights

mixed trending

Factory Power Optimization Interest

High interest in complex factory power generation blueprints. Some find designs impressive but unnecessarily complex, others appreciate optimization potential.

  • β€’ Adaptive power generator designs shared
  • β€’ Concern about complexity vs benefit
  • β€’ Battery resource scarcity driving innovation
neutral feature_request

Dialogue/Voice Feature Request

Request for more varied dialogue choices and giving Endmin character a voice and personality.

  • β€’ Want more dialogue variety
  • β€’ Request for Endmin voice/personality
mixed feedback

Chen Character Misrepresentation

Community defense of Chen character against 'dumb' memes. Fear devs will only see memes and write her as stupid without acknowledging her talents.

  • β€’ Meme culture misrepresents Chen
  • β€’ Worried devs will only see 'Chen dumb' jokes
  • β€’ Want character talents acknowledged
positive sentiment

Chill Endgame System Praise

Players highly praise the accessible endgame system where participation in Agony mode is enough, not requiring full clears. Called 'most chill endgame system' in gacha games.

  • β€’ No need to clear Agony mode for rewards
  • β€’ Appreciated as fresh air vs other gacha games
  • β€’ Pull currency earning concern secondary to peace of mind
negative feedback

Pull Economy Concerns

Massive concern about gacha system after honeymoon phase ends. Players report only ~65 pulls per patch, no pity carryover, expiring tickets, and character-specific limited pulls. Multiple players threaten to quit if not addressed.

  • β€’ Only ~65 pulls per patch estimated
  • β€’ Pity does not carry over between banners
  • β€’ Character-specific limited tickets that expire
negative bug_report

Landbreaker hound concerns

High-scoring post (1759) about Landbreaker hound suggests community has concerns about this unit - likely a balance or design issue, though specific details not visible in snippet.

  • β€’ Post about Landbreaker hound receiving significant community attention
  • β€’ 40 comments suggest ongoing discussion

About Arknights: Endfield

Arknights: Endfield is an open-world RPG developed by Hypergryph, set in the same universe as Arknights. Players explore the planet Talos-II, commanding operators in real-time tactical combat while building and managing their base. The game features a deep story, strategic gameplay, and stunning visuals.