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S-Tier Characters
View all βPogranichnik
β β β β β βThe absolute core of the Physical team. He provides unique 'Breach' debuffs (20% Vulnerability) that exist in a separate multiplier from standard susceptibility.
Laevatain
β β β β β βThe premier AoE burst DPS. A 'complete unit' at P0 whose Ultimate provides sustained AoE damage capable of crossing enemy waves.
Xaihi
β β β β β βMandatory support for any Cryo team. She compresses healing, massive Cryo/Nature Amp, and fluid rotation into a single slot.
Meta Teams
View all βF2P Universal Starter
AThe ultimate starter team using units given for free. Combines Endministrator's burst with Ardelia's universal support and healing.
High-Spec Physical
SThe absolute pinnacle of Physical damage. Relies on Pogranichnik's massive 'Breach' debuff and Da Pan's 'Crush' mechanics.
Hot Tips
Explore all 88 tipsAdaptive Power Generator Blueprint
Use blueprint code EFO01U4A8IUi33Oe7Oa8 for an adaptive power generator that scales power production from 2200 to 4200 based on consumption. Place 250 Sandleaf powders in Protocol Stash 1, and at least 11 Ferrium and 21 Origocrusts in Stash 2 (with output limiters set to 11 and 21 respectively). All stashes must be turned off. This saves Wuling batteries by not generating more power than needed - batteries are precious since production is capped by Xiranite.
Don't pull to 30/60 just for rewards
Never aim to pull to just 30/60 and stop just to make use of the 30 and 60 pull rewards. The 'maximise number of 6 stars' strategy is misleading because extra 6 stars will often be non-limited dupes. Better strategy is to skip 2 in every 3 banners on average, only pulling on units you like. Player should pull to pity on limited banners they want rather than spreading resources thin.
Valley 4 daily income limit
Maximum Valley 4 stock bills per day is 2,868,768 (1992.2 per minute) with all bonuses before trading. No need to produce more goods than this limit unless transferring to Wuling.
Thermal bank power optimization technique
Allow power output to briefly drop below consumption, feed batteries to 5th Thermal Bank using belt splitters with exponential delays. Battery expires after factory reaches 100% again, saving hundreds of HC batteries daily.
Canned Citrome C better than Buck Capsule
Canned Citrome C is superior to Buck Capsule A because all 3 outposts buy it (vs only Refugee Camp for Buck C), same recipe/value, and it's a consumable. Produces 24 Canned Citrome C/min for same 240 bills as 120 Amethyst bottles.
Optimal Valley 4 megabase design
Complete factory blueprint producing 18 Buck Capsule A, 18 HC Battery, 120 Amethyst Bottle, 20 Origocrust per minute. Uses minimal power (4250), fits in Core + 1 SubPac. Includes specific placement guide, required parts list, and blueprint codes for NA/EU servers.
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