
Character Profile
“Need defensive cover? I shall give you my best.”
Catcher (full name Ruy van Catcher) is a defensive specialist on Operations Team Z7, where he handles cover duty and logistical support. He grew up in a military family within the Talos-II General Chamber of Commerce, and a childhood accident that brought him pain and illness ended up tempering him into a reliable warrior rather than breaking him. Though he is the youngest on his team, he carries himself with surprising maturity, backing up teammates without being asked and even cooking personalized camp meals, with weapon upkeep, battlefield cooking, and steady training among his strengths.
Catcher Lore & Story
OripathyOripathy positive (infected), based on medical examination reports.
Operator Catcher (ID name: Ruy van Catcher) was born to a military family in the Civilization Band. Following Operator Akekuri's applications, Catcher is now a member of Operations Team Z7.
Existing operational feedback reports indicate that Mr. Catcher is the most reliable operator of Z7. He has never been absent from duty, always hands in his reports on time, does not engage in habits of vice, and is an exceptional team player. However, we have noticed that Mr. Catcher has a tendency to place extremely severe demands on himself (which may be a result of his childhood influences). Simply put, he often forces himself to take on operational duties and goals that were not originally assigned to him. When assigning tasks to Mr. Catcher, we advise referencing, where possible, the recommendations of Op Team Z7 Captain Akekuri.Martin Marvin Malen, Assistant, HR Division, Endfield Industries
That's right. You can't pick a bone with our omni-butler. Sometimes I suspect he writes a review report after every operation — and even reads the ones he wrote earlier. Why? Because I don't think any ordinary person could remember that they forgot to bring a flashlight three operations ago. I know I couldn't.
Catcher is so simple and straightforward that he felt kinda unreal... He's got control over his face, just as good as Antal. His expressions hardly change... Yeah, except for that time when I accidentally threw some cream cake onto his greatsword. It was a cream cake I left lying around for a week... I saw Catcher frowning at me for the first time. He's incredibly restrained and controlled.
He is an expert in solving difficult issues and appreciates the importance of being a listener. However, he is a human of few words, and his social skills are potentially worrying. Fortunately, he knows how to roast fowl fillets, and the flavor in on par with those roasted by my own grandmother. Hence, there is nothing to worry about — people who can roast fowl properly can handle anything that comes their way.
Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.
Basic Info
Talent Priority
This priority list applies to talents only after Lv 9.
Recommended Builds
View All BuildsTop Weapons
Recommended Teams
Gear Configurations
View All Gear SetsFrontiers 4-piece grants Will, lowers Combo Skill cooldown, and amplifies team damage after SP recovery. Pairs well with Former Finery.
Contingency Contract Fit
Test Criteria this kit handles well, since every criterion is a penalty or enemy buff and Catcher sidesteps or shrugs these off. See the full dashboard for every modifier.
Thrill · His reliable shields wall off the amplified enemy damage for the squad.
Decapitate · Durable or ranged, so the extra damage on the active operator stays manageable.
Whittle Down · Avoids or absorbs incoming damage, limiting the Max HP erosion.
Withering · Brings its own sustain, so losing between-wave healing barely matters.
Hypoxia · Ranged or durable, so losing dodge and stamina hurts far less.
Toxic Residue · Ranged or self-sustaining, so the lingering toxin patches do little.
Partition · Self-sufficient carry that does not need to swap operators mid-fight.
Physicolysis · Physical skills cleanse the forced Solidification.
Base Stats (Level 1)
Stats by Level
| Level | STR | AGI | WISD | WILL | MaxHP | ATK |
|---|---|---|---|---|---|---|
| 1 | 21.6 | 9.8 | 8.8 | 11.5 | 500 | 30 |
| 10 | 37.3 | 18.6 | 16.6 | 21.1 | 1005 | 57 |
| 20 | 54.7 | 28.4 | 25.4 | 31.8 | 1566 | 88 |
| 30 | 72.1 | 38.2 | 34.2 | 42.5 | 2128 | 118 |
| 40 | 89.5 | 48.0 | 42.9 | 53.2 | 2689 | 148 |
| 50 | 106.9 | 57.8 | 51.7 | 63.9 | 3250 | 179 |
| 60 | 124.2 | 67.6 | 60.5 | 74.6 | 3811 | 209 |
| 70 | 141.6 | 77.4 | 69.2 | 85.3 | 4372 | 239 |
| 80 | 159.0 | 87.2 | 78.0 | 96.0 | 4934 | 270 |
| 90 | 176.4 | 97.0 | 86.8 | 106.7 | 5495 | 300 |
Skills
Timely Suppression
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | Base Shield | Shield Increase per Defense | Cooldown |
|---|---|---|---|---|---|
| 1 | 25% | 100% | 360 | 2.25 | 35s |
| 2 | 27% | 110% | 432 | 2.7 | 35s |
| 3 | 30% | 120% | 504 | 3.15 | 35s |
| 4 | 32% | 130% | 576 | 3.6 | 35s |
| 5 | 34% | 140% | 612 | 3.83 | 35s |
| 6 | 37% | 150% | 648 | 4.05 | 35s |
| 7 | 39% | 160% | 684 | 4.28 | 35s |
| 8 | 42% | 170% | 720 | 4.5 | 35s |
| 9 | 44% | 180% | 756 | 4.73 | 35s |
| 10 | 47% | 193% | 774 | 4.84 | 35s |
| 11 | 51% | 208% | 792 | 4.95 | 35s |
| 12 | 55% | 225% | 810 | 5.06 | 33s |
Rigid Interdiction
| Lv | DMG Multiplier |
|---|---|
| 1 | 178% |
| 2 | 196% |
| 3 | 213% |
| 4 | 231% |
| 5 | 249% |
| 6 | 267% |
| 7 | 285% |
| 8 | 302% |
| 9 | 320% |
| 10 | 342% |
| 11 | 369% |
| 12 | 400% |
Textbook Assault
| Lv | SEQ 1 DMG Multiplier | SEQ 2 DMG Multiplier | SEQ 3 DMG Multiplier | Weakness Effect |
|---|---|---|---|---|
| 1 | 89% | 120% | 178% | 20% |
| 2 | 98% | 132% | 196% | 20% |
| 3 | 107% | 144% | 213% | 20% |
| 4 | 116% | 156% | 231% | 20% |
| 5 | 125% | 168% | 249% | 20% |
| 6 | 134% | 180% | 267% | 25% |
| 7 | 143% | 192% | 284% | 25% |
| 8 | 151% | 204% | 302% | 25% |
| 9 | 160% | 216% | 320% | 25% |
| 10 | 172% | 231% | 342% | 30% |
| 11 | 185% | 249% | 369% | 30% |
| 12 | 200% | 270% | 400% | 30% |
Basic Tactics
| Lv | BATK SEQ 1 Multiplier |
|---|---|
| 1 | 35% |
| 2 | 39% |
| 3 | 42% |
| 4 | 46% |
| 5 | 49% |
| 6 | 53% |
| 7 | 56% |
| 8 | 60% |
| 9 | 63% |
| 10 | 67% |
| 11 | 73% |
| 12 | 79% |
| Lv | BATK SEQ 2 Multiplier |
|---|---|
| 1 | 39% |
| 2 | 42% |
| 3 | 46% |
| 4 | 50% |
| 5 | 54% |
| 6 | 58% |
| 7 | 62% |
| 8 | 65% |
| 9 | 69% |
| 10 | 74% |
| 11 | 80% |
| 12 | 87% |
| Lv | BATK SEQ 3 Multiplier |
|---|---|
| 1 | 54% |
| 2 | 59% |
| 3 | 65% |
| 4 | 70% |
| 5 | 76% |
| 6 | 81% |
| 7 | 86% |
| 8 | 92% |
| 9 | 97% |
| 10 | 104% |
| 11 | 112% |
| 12 | 122% |
| Lv | BATK SEQ 4 Multiplier |
|---|---|
| 1 | 71% |
| 2 | 78% |
| 3 | 85% |
| 4 | 92% |
| 5 | 99% |
| 6 | 107% |
| 7 | 114% |
| 8 | 121% |
| 9 | 128% |
| 10 | 137% |
| 11 | 147% |
| 12 | 160% |
| Lv | Finisher ATK Multiplier |
|---|---|
| 1 | 400% |
| 2 | 440% |
| 3 | 480% |
| 4 | 520% |
| 5 | 560% |
| 6 | 600% |
| 7 | 640% |
| 8 | 680% |
| 9 | 720% |
| 10 | 770% |
| 11 | 830% |
| 12 | 900% |
| Lv | Dive ATK Multiplier |
|---|---|
| 1 | 80% |
| 2 | 88% |
| 3 | 96% |
| 4 | 104% |
| 5 | 112% |
| 6 | 120% |
| 7 | 128% |
| 8 | 136% |
| 9 | 144% |
| 10 | 154% |
| 11 | 166% |
| 12 | 180% |
Talents (Passive Skills)
Factory Skills (Manufacturing)
Potentials
Breakthrough (Ascension)
Favorability Attribute Bonuses
Skill Level Up Materials
Character Level-up Requirements
| From → To | EXP Required | Gold |
|---|---|---|
| 1 → 20 | 22,860 | |
| 20 → 40 | 248,540 | |
| 40 → 60 | 475,710 | |
| 60 → 80 | 465,230 | |
| 80 → 90 | 579,950 | |
| Total | 1,792,290 |
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