COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

51 Bug Report insights | Last updated: 2026-03-12 | Page 2 of 5

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Bug Report 😟 Negative High Engagement

Non-destructible wall visual bug

Players frustrated with wall that appears breakable (classic video game trope) but isn't actually destructible. Compares to Spyro the Dragon which allows charging through similar walls.

View 3 key points
  • Wall has visual indicators suggesting it's breakable
  • Not actually destructible in gameplay
  • Classic misleading level design pattern
2294 upvotes 91 posts 2/16/2026
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Bug Report 😟 Negative Medium Engagement

Content Filter Complaint

Players frustrated they cannot use game-specific terms like 'EndfieldCrisisTeam' due to sensitive word filters.

View 3 key points
  • In-game terminology being blocked by filters
  • Players want to use official game names
  • Related post gained 1619 score
1619 upvotes 1 posts 2/16/2026
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Bug Report 😟 Negative Low Engagement

Ardelia passive bug suspected

Player reports Ardelia's battle skill passive triggering twice seems bugged. First time seeing it work in Umbral Monument event.

View 3 key points
  • Passive not triggering consistently
  • Works differently than description states
  • Possible bug with corrosion debuff interaction
1 upvotes 1 posts 2/15/2026
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Bug Report 😟 Negative High Engagement

Landbreaker hound concerns

High-scoring post (1759) about Landbreaker hound suggests community has concerns about this unit - likely a balance or design issue, though specific details not visible in snippet.

View 2 key points
  • Post about Landbreaker hound receiving significant community attention
  • 40 comments suggest ongoing discussion
1759 upvotes 1 posts 2/13/2026
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Bug Report 😟 Negative Medium Engagement

Character sit positioning bug

Players frustrated that team members don't sit beside them on benches, preferring other benches or standing

View 2 key points
  • Team AI doesn't sit next to player
  • Referenced OverField as better implementation
489 upvotes 1 posts 2/11/2026
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Bug Report 😐 Neutral Medium Engagement

Minor UI inconsistencies

Players noticing small but immersion-breaking details like snowboard vendor selling only skis, and non-interactable restaurant seats

View 4 key points
  • UI inconsistencies
  • immersion issues
  • minor bugs
  • detail awareness
1916 upvotes 2 posts 2/10/2026
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Bug Report 😐 Neutral High Engagement

PSA: Backpack emptying required for update

Players need to empty backpacks to claim free components from today's update - appears to be a usability issue or unclear game mechanic

View 3 key points
  • Backpack must be emptied first
  • Free component claim issue
  • Update-related problem
1509 upvotes 1 posts 2/10/2026
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Bug Report 😟 Negative High Engagement

Wuling Job Shortage Critical Issue

Players experiencing severe difficulty finding Wuling delivery jobs, requiring 20+ refresh attempts. System inherently flawed - 3:1 ratio of players to available jobs creates worsening scarcity as more players unlock the region.

View 4 key points
  • 20+ refresh attempts needed
  • 3:1 player-to-job ratio
  • Getting progressively worse
  • Players switching to Valley IV jobs
4276 upvotes 1 posts 2/9/2026
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Bug Report 😟 Negative High Engagement

Camera bugs during cutscenes

Widespread camera malfunction issues including backflips, zooming, and gimbal lock problems during gameplay

View 4 key points
  • 2233 upvotes, 44 comments
  • Multiple camera glitch types
  • Workaround: toggle AIC mode
  • Technical explanations (quaternions, gimbal lock)
2233 upvotes 1 posts 2/8/2026
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Bug Report 😟 Negative Medium Engagement

Zipline power requirements confusing players

Multiple users confused about zipline power requirements, asking if pylons are needed and how to power ziplines without relay towers. Indicates unclear tutorial or UI explanation.

View 3 key points
  • Power requirement confusion
  • Pylon placement unclear
  • Tutorial gaps
2 upvotes 1 posts 2/7/2026
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Bug Report 😟 Negative High Engagement

Character EXP leveling inconsistency

Users frustrated that character EXP is separated between levels 1-60 and 61-90, adding unnecessary grind to already slow leveling process. Weapon EXP isn't separated, creating inconsistency.

View 3 key points
  • EXP split creates unnecessary hindrance
  • Leveling process already slow
  • Inconsistent with weapon EXP system
2713 upvotes 1 posts 2/6/2026
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Bug Report 😟 Negative High Engagement

Inventory management issues

Player frustration with having to clear backpack to claim rewards, indicating UI/UX problems

View 3 key points
  • 2397 upvotes
  • 185 comments
  • Backpack clearing required for rewards
2397 upvotes 1 posts 2/6/2026