COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

51 Bug Report insights | Last updated: 2026-03-12 | Page 3 of 5

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Bug Report 😟 Negative Medium Engagement

Water flow/waterwheel accuracy issues

Bug report about inaccurate water physics and waterwheel mechanics in Wuling. River flow direction and waterwheel operation don't match realistic expectations.

View 3 key points
  • Inaccurate water flow
  • Wrong waterwheel mechanics
  • Attention to detail concerns
1655 upvotes 1 posts 2/4/2026
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Bug Report 😟 Negative Medium Engagement

Movement/physics issues common

Multiple players reporting falling into water unexpectedly, suggesting potential movement or collision detection problems

View 3 key points
  • Repeated water falling incidents
  • Movement controls issue
  • High relatability among players
2096 upvotes 1 posts 2/4/2026
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Bug Report 😟 Negative High Engagement

Power plant management issues

Player experienced power plant problems, indicating potential base management complexity or UI issues

View 3 key points
  • Power plant issues
  • Base management problems
  • Overnight mechanics
2262 upvotes 1 posts 2/2/2026
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Bug Report 😟 Negative High Engagement

Farming plot limit frustration

Player discovered farming plots have limits, causing gameplay frustration and highlighting unclear game mechanics

View 3 key points
  • Farming plot limits
  • Game mechanic confusion
  • Player frustration
2383 upvotes 1 posts 2/2/2026
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Bug Report 😊 Positive High Engagement

Last Rite animation bug/glitch

Highly engaging discussion about Last Rite accidentally dropping her sword when switching from weapon to overview tab. Players are delighted by this attention to detail, calling it adorable and requesting similar details for other characters. Many expressing desire to pull Last Rite.

View 4 key points
  • Sword clatter animation discovered after 5+ hours
  • Players consider it a charming feature not a bug
  • High desire for Last Rite character acquisition
  • Discussion of other hidden character animations
4658 upvotes 1 posts 2/1/2026
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Bug Report 😐 Neutral High Engagement

AIC datalogger bug reports

Players reporting additional AIC index dataloggers appearing despite having everything unlocked, some treating it as a beneficial bug

View 3 key points
  • Extra AIC dataloggers appearing
  • Players unsure if bug or feature
  • Some treating as free currency
3902 upvotes 1 posts 1/30/2026
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Bug Report 😟 Negative Medium Engagement

Region-specific blueprint issues

Asia server users reporting blueprint codes not working or being identical to NA/EU codes. Cross-region compatibility problems affecting content sharing.

View 3 key points
  • Asia codes not working
  • Code duplication across regions
  • Cross-region sharing broken
1 upvotes 8 posts 1/29/2026
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Bug Report 😟 Negative High Engagement

Originium ore shortage critical

Multiple users reporting originium ore consumption exceeding yield, causing factory shutdowns. Players seeking solutions for sustainable resource management.

View 3 key points
  • Ore usage > yield
  • Factory shutdowns
  • Resource depletion concerns
1580 upvotes 2 posts 1/29/2026
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Bug Report 😟 Negative High Engagement

Shield enemy design criticism

Players frustrated with shield enemies that don't account for 4-character combat system, leading to permanently blocking states

View 3 key points
  • Shield enemies poorly designed
  • NPC allies prevent enemy attacks
  • Suggested back-attack vulnerability fix
1208 upvotes 1 posts 1/28/2026
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Bug Report 😟 Negative High Engagement

PC UI/UX control issues

Players experiencing keyboard control problems, specifically Caps Lock and ESC key functionality issues

View 3 key points
  • Caps Lock key problems
  • ESC key functionality issues
  • Universal PC player problem
3087 upvotes 1 posts 1/27/2026
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Bug Report 😟 Negative High Engagement

Wire length limitation frustrations

Players frustrated with 80m wire length limit when building power transmission towers. Community sharing workarounds like pulling wire first, using relays, and optimizing movement paths.

View 3 key points
  • 80m wire limit causes repetitive rework
  • Players discover workarounds to optimize placement
  • Jumping increases wire distance consumption
4379 upvotes 1 posts 1/27/2026
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Bug Report 😟 Negative Medium Engagement

Relay tower connection distance issues

Widespread frustration with 80m relay tower connection limit, players sharing workarounds and complaining about distance calculation method

View 4 key points
  • 80m distance limit
  • Character-based distance calculation
  • Connection workarounds
  • Wire placement frustrations
276 upvotes 1 posts 1/26/2026