COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

113 Feedback insights | Last updated: 2026-03-12 | Page 4 of 10

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Feedback 😐 Neutral Low Engagement

Character name confusion

Community confusion about character names (Verana vs Fluorite) and references to original Arknights

View 2 key points
  • Character identification issues
  • New players unfamiliar with OG Arknights references
57 upvotes 2 posts 2/11/2026
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Feedback 😐 Neutral High Engagement

Valley IV automation concerns

Community confusion about whether Valley IV automation turns off when players go offline after 3rd region release

View 3 key points
  • Translation clarity issues
  • 377 comments show significant concern
  • Gameplay automation uncertainty
1401 upvotes 1 posts 2/11/2026
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Feedback 😟 Negative High Engagement

Daily routine overwhelming

Players complaining about excessive daily tasks across 8 zones including deliveries, monitoring, farming, trading, and maintenance feeling like too much busywork

View 4 key points
  • 8 zones management
  • multiple daily tasks
  • feels overwhelming
  • quality of life concern
1553 upvotes 1 posts 2/10/2026
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Feedback 😟 Negative Low Engagement

Character Design Criticism

Community feedback criticizing Endfield character designs as 'blocky' and overdesigned with excessive visual elements without purpose.

View 3 key points
  • Overdesigned characters
  • Excessive belts/details
  • 'Blocky' appearance
9 upvotes 1 posts 2/9/2026
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Feedback 😐 Neutral High Engagement

Gacha System Psychological Traps

Detailed analysis revealing multiple psychological traps in Endfield's gacha system designed to maximize spending through staged free pulls and progress mechanics.

View 3 key points
  • Free pull progression traps
  • Stage 1-2 psychological manipulation
  • Spontaneous spending encouragement
1950 upvotes 1 posts 2/9/2026
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Feedback 🤔 Mixed Medium Engagement

Story format criticism

Community concerns about story adaptation from 2D to 3D format, noting developer inexperience and old habits

View 4 key points
  • 2498 upvotes, 210 comments
  • 3D format challenges
  • Developer inexperience admission
  • Old gacha habits persisting
2498 upvotes 1 posts 2/8/2026
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Feedback 😟 Negative High Engagement

Time-limited pulls controversy

Community strongly opposes expiring pull tickets, citing successful removal in other games and warning against accepting anti-consumer practices

View 4 key points
  • 1622 upvotes, 330 comments
  • Comparison to Infinity Nikki success
  • Warning about complacency
  • Call for sustained feedback
1622 upvotes 1 posts 2/8/2026
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Feedback 😟 Negative High Engagement

Gilberta quest criticized for poor writing

Players strongly dislike Gilberta's character quest, citing backwards writing quality, excessive errand running, unfamiliar characters, unexplained reconveners, and cringey romantic scenes. Many feel it's waifu-baiting at the expense of story quality.

View 5 key points
  • Poor writing quality compared to previous quests
  • Too much errand running
  • Unexplained reconveners
  • Cringe romantic scenes
  • Waifu-baiting accusations
1852 upvotes 1 posts 2/8/2026
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Feedback 😟 Negative High Engagement

Express Sign-in Event criticized for 7-day wait

Community frustrated with event design requiring 7-day wait to maximize rewards, feeling punished for wanting to pull on character release day. Players want regular Chartered HH Permit instead.

View 4 key points
  • 7-day wait requirement
  • Punished for day 1 pulling
  • F2P optimization concerns
  • Request for permit change
1695 upvotes 1 posts 2/7/2026
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Feedback 😟 Negative Medium Engagement

Level 40 characters ineffective

Community consensus that level 40 characters are significantly underperforming, need at least level 60-80 for gold gear effectiveness

View 3 key points
  • Level 40 characters hurt team performance
  • Gold gear requires 60-80 levels
  • Players forced to level supports
1 upvotes 2 posts 2/7/2026
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Feedback 😟 Negative Medium Engagement

Buck Capsules resource competition

High demand characters competing for limited Buck Capsules resource, creating difficult choices between team members

View 3 key points
  • Flourite and Xaihi consuming all Buck Capsules
  • Ardelia left without resources
  • Tough economy meta discussion
12 upvotes 3 posts 2/7/2026
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Feedback 😟 Negative High Engagement

Resource scarcity affects team building

Players struggling with extreme material costs for leveling multiple characters, causing uneven team development where main DPS gets fully equipped while supports remain underleveled

View 4 key points
  • 440k T-creds needed for single character level 80-90
  • Players prioritize main DPS over supports
  • Exp materials severely limited
  • Multiple teams waiting to be built
17 upvotes 8 posts 2/7/2026