COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

459 insights | Last updated: 2026-03-13 | Page 30 of 39

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Feedback 😟 Negative High Engagement

Tutorial system heavily criticized

Players report tutorials are overbearing, time-consuming, and poorly timed. Tutorials appear after players have already figured out mechanics, force redundant actions like crafting items already automated, and include mandatory simulations of completed tasks. Multiple players considering quitting due to tutorial frustration.

View 5 key points
  • Tutorials pop up after mechanics are already understood
  • Forces redundant crafting and automation steps
  • Mandatory simulations of completed tutorials
  • 1-2 minute long tutorials at waypoints
  • Players considering quitting due to tutorial fatigue
530 upvotes 1 posts 1/23/2026
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Feature Request 😟 Negative High Engagement

Weapon tickets weekly rewards too low

Players complain about only receiving 100 weapon tickets from weekly mode, which is insufficient to upgrade weapon banner characters even after getting them. Multiple players report losing 50/50 pulls and being unable to get weapons despite pulling banner characters early.

View 4 key points
  • Only 100 weapon tickets from weekly mode
  • Players feel punished for getting lucky pulls
  • Cannot upgrade banner characters' weapons
  • Multiple 50/50 losses compound the issue
530 upvotes 1 posts 1/23/2026
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Feedback 😐 Neutral Low Engagement

Team composition questions for missing characters

Player asking what team to run when missing Xaihi character. Indicates lack of flexibility in team building when certain characters unavailable, possibly due to limited roster or specific character dependencies.

View 3 key points
  • Questions about team composition without Xaihi
  • Potential character dependency issues
  • Need for team building guides
677 upvotes 1 posts 1/23/2026
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Feedback 😐 Neutral Medium Engagement

Power plant blueprint efficiency concerns

Player discovered initial blueprint was inefficient, overproducing batteries. Updated blueprint still has approval issues. Indicates players actively testing and optimizing base layouts, suggesting need for better in-game blueprint tools or validation.

View 4 key points
  • Initial blueprint overproduced batteries
  • Code approval issues for shared blueprints
  • Players redesigning for efficiency
  • Need for better blueprint sharing/validation
677 upvotes 1 posts 1/23/2026
💬
Community Sentiment 😊 Positive High Engagement

Players addicted to factory building

Extremely positive response to factory/base building mechanics. Multiple players report getting distracted from story by building, blueprints, and industrialization. 'The factory must grow' meme post has 1553 score. Players enjoy factory gameplay despite blueprint complexity and frequent redesigns.

View 5 key points
  • Factory mechanics highly engaging
  • Players distracted from main story
  • Blueprint complexity but enjoyable
  • Positive response from factory game veterans and newcomers
  • Strong meme culture around factory building
677 upvotes 2 posts 1/23/2026
🐛
Bug Report 😟 Negative Low Engagement

Yvonne character interaction broken

Comment indicates Yvonne character changed from previous design - now consumes cryo instead of inflicting it, breaking synergy with Last Rite. This represents a significant character mechanics change that disrupts team compositions.

View 4 key points
  • Yvonne no longer inflicts cryo
  • Yvonne now consumes cryo as striker
  • Broken synergy with Last Rite
  • Character mechanics changed from previous design
677 upvotes 1 posts 1/23/2026
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Feedback 🤔 Mixed Medium Engagement

Last Rite character has clunky mechanics

Players report Last Rite, despite strong ST burst damage, has frustrating gameplay with rigid rotation requirements, talent-gating, timing issues, and poor AoE clearing. Some users considering account restarts due to unfun gameplay experience. Multiple comments mention lock-on issues with small enemy hitboxes.

View 5 key points
  • Strict rotation and timing requirements
  • Bad mob-clear comfort
  • Ultimate takes too long to trigger
  • Clunky basic attack animations
  • Lock-on issues with small enemies
677 upvotes 1 posts 1/23/2026
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Community Sentiment 😟 Negative High Engagement

Gacha currency too stingy for release

Major community concern that pull currency is insufficient to hit 120-pull guarantee before limited banner ends. Players worried about 'bricking' starting accounts. Post has 1043 score and 349 comments indicating widespread frustration with low release day generosity compared to other gacha launches.

View 4 key points
  • Pull currency too low for release day
  • Cannot hit 120 guarantee before character leaves
  • New players risk ruining starting accounts
  • Unheard of stinginess for release gacha
677 upvotes 1 posts 1/23/2026
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Community Sentiment 😊 Positive Medium Engagement

Art appreciation posts

Community sharing and appreciating character artwork and animations

View 3 key points
  • Chen Qianyu art post (449 score)
  • Laevatain dance post (350 score)
  • GIF creation (359 score)
1105 upvotes 3 posts 1/23/2026
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Trending Topic 🤔 Mixed High Engagement

Monetization/Spending discussion

Community discussing game spending, highest engagement post

View 3 key points
  • Highest score (1105) and comments (218)
  • Financial impact mentioned
  • Meme about game spending
1105 upvotes 1 posts 1/23/2026
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Bug Report 😟 Negative Medium Engagement

Graphics/performance concerns

Post suggesting issues with graphics quality or performance

View 3 key points
  • 'Very Low Graphics' title
  • 485 score with 88 comments
  • Sarcasm indicates quality concerns
1105 upvotes 1 posts 1/23/2026
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Community Sentiment 😊 Positive Medium Engagement

High excitement for release

Community showing strong excitement and countdown posts for upcoming release

View 3 key points
  • 24 hour countdown post
  • 10 hour alarm clock post
  • High positive sentiment
1105 upvotes 2 posts 1/23/2026