COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

113 Feedback insights | Last updated: 2026-03-12 | Page 2 of 10

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Feedback 😟 Negative High Engagement

Pull Economy Issues

Players frustrated with lack of standard pulls since main story ended. No way to earn pulls except paying premium currency, creating concern for F2P players.

View 3 key points
  • No standard banner pulls available since main story completion
  • Pull economy described as abysmal
  • Concerns about F2P accessibility
1246 upvotes 1 posts 2/27/2026
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Feedback 😐 Neutral High Engagement

Character Design Quality Discussion

Players analyze what makes a character look like a 6* vs 5* - details in costume, color palette, model effort. Some feel TangTang's design has 6* level effort despite appearing simpler.

View 4 key points
  • Costume details analyzed
  • Color palette praised
  • Model quality compared to other operators
  • Design vs rarity expectations
8 upvotes 1 posts 2/26/2026
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Feedback 🤔 Mixed High Engagement

Gambling mechanics feedback

Discussion about reward variance and gambling mechanics - player feels if they're making a gamble item, it should have actual variance rather than giving everyone the same amount. Constructive feedback on game design.

View 3 key points
  • Confusion about purpose of gambling mechanics for rewards
  • Appreciation for consistent rewards but question on why make it gambling at all
  • Cultural context of CNY red envelopes understood in edits
1617 upvotes 1 posts 2/25/2026
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Feedback 🤔 Mixed Medium Engagement

Yvonne Quest Emotional Divide

Yvonne's quest sparks divided opinions - some praise its emotional depth and human storytelling about grief, while others find it boring. The quest involves Yvonne creating robot friends after losing someone and processing grief.

View 5 key points
  • Divided community response
  • Emotionally powerful for some
  • Grief/loss storyline
  • Perceived as 'boring' by others
  • More friendship-focused than romantic
587 upvotes 1 posts 2/23/2026
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Feedback 😟 Negative High Engagement

Romance Tropes Concerns

Significant community concern about 'waifu bait' romance tropes in female character quests. Comparisons to WuWa's controversial romantic elements. Many request more platonic character quests without romantic undertones, particularly for female characters.

View 4 key points
  • Concern about romance tropes in female character quests
  • Comparison to WuWa controversy
  • Request for platonic storylines
  • Female characters get romance, male characters get bromance - perceived double standard
22 upvotes 1 posts 2/23/2026
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Feedback 😟 Negative High Engagement

Gilberta Quest Widely Criticized

Gilberta's character quest is widely criticized as the worst, with complaints about forced interaction, poor writing, and feeling disconnected from the character. Community members note it feels like meeting a stranger despite being a beloved character.

View 4 key points
  • Most criticized character quest
  • Feels forced and poorly written
  • Readers note interaction feels like meeting a stranger
  • Connected to 'waifu bait' concerns
129 upvotes 1 posts 2/23/2026
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Feedback 😊 Positive High Engagement

Wulfgard Quest Most Praised

Wulfgard's character quest is overwhelmingly the community's favorite, praised for its actual storyline, character development, bromance dynamics, and Italian mafia aesthetic. Multiple comments highlight it as the most 'Arknights-like' quest.

View 5 key points
  • Best character quest according to community
  • Praised for actual storyline and character development
  • Italian mafia aesthetic appreciated
  • Considered the most Arknights-like
  • Bromance dynamics well-received
322 upvotes 1 posts 2/23/2026
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Feedback 😟 Negative Medium Engagement

Limited factory space frustration

Players frustrated that even optimized bases cant use more than 50% of available space, with some calling it wasted potential.

View 3 key points
  • Even experts cant maximize space usage
  • Desire for better space utilization
  • Feels like wasted potential
2 upvotes 1 posts 2/22/2026
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Feedback 😐 Neutral Medium Engagement

Quick Stash QoL concern

PSA about editing Quick stash settings to prevent stashing water bottles. Community discussion about wanting to carry items for gameplay purposes (helping slimes).

View 3 key points
  • Players upset water bottles were being stashed
  • Feature allows editing Quick stash settings
  • QoL concern about item management
1161 upvotes 1 posts 2/21/2026
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Feedback 😊 Positive Medium Engagement

Depot Optimization Techniques Shared

Community member shares Wuling Very Slanted Depot technique for 50% more depot instances. Constructive gameplay optimization feedback.

View 3 key points
  • Technique increases depot efficiency by ~50%
  • Detailed strategy sharing for material ratios
  • Positive reception from community
1147 upvotes 1 posts 2/20/2026
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Feedback 😐 Neutral Medium Engagement

Factory System Too Restrictive

Community notes factory system lacks flexibility compared to dedicated factory games. Content creator Josh's video showed limitations - players want more creative freedom.

View 3 key points
  • Factory gameplay not flexible enough for crazy builds
  • Players want more creative freedom in factory building
  • Comparing unfavorably to Satisfactory-style games
5 upvotes 1 posts 2/18/2026
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Feedback 😐 Neutral High Engagement

Perlica trading system needs simplification

Detailed discussions about maximizing profits in Perlica's trading system. Players find the percentage-based system confusing and resort to simple heuristics like 'buy under 1000, sell over 5000'. Some call for 'Perlica explains' series.

View 5 key points
  • 1307 score, 230 comments - very active discussion
  • Players want simpler decision-making guides
  • Confusion about percentage vs actual profit calculations
  • Simple heuristics emerge: buy <1000, sell >5000
  • Request for official simplified explanations
1307 upvotes 1 posts 2/18/2026