COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

118 Feedback insights | Last updated: 2026-03-13 | Page 6 of 10

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Feedback 😟 Negative Medium Engagement

Essence system criticism

Negative feedback about essence system's inability to pre-farm for future units due to specific stat requirements

View 3 key points
  • Cannot pre-farm essences
  • Prefer traditional gear farming
  • Storage issues
-20 upvotes 1 posts 2/2/2026
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Feedback 😟 Negative High Engagement

Unit leveling progression concerns

Post highlighting rough leveling requirements with detailed math showing ~2,000 Sanity needed for weapon/credit leveling (nearly 10 days). High engagement suggests progression system pain points.

View 3 key points
  • ~9 days 22 hours for weapon/credit progression
  • Community analyzing math and finding issues
  • High concern about time investment
2788 upvotes 1 posts 2/1/2026
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Feedback 🤔 Mixed High Engagement

Gameplay mechanics discovery

Players discovering basic mechanics late (bombs for ore mining), suggesting tutorial/onboarding issues in early game

View 3 key points
  • Players missing bomb mechanics
  • Late discovery of basic features
  • Tutorial improvements needed
3283 upvotes 1 posts 2/1/2026
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Feedback 😟 Negative High Engagement

Stamina consumable criticism

Strong community criticism about requiring consumables for 2x stamina, with additional complaints about early game overwhelming mechanics like manual claiming and resource gathering

View 4 key points
  • 2x stamina requires consumables
  • Early game overwhelming
  • Manual cabin claiming needed
  • Zipline travel for mats
1999 upvotes 1 posts 2/1/2026
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Feedback 😟 Negative High Engagement

Shielded enemy frustration

Strong negative community sentiment toward shielded enemies, with 1400 upvotes expressing frustration. Considered torture by players.

View 3 key points
  • High engagement (1400 score)
  • Enemy mechanic criticism
  • Community wide issue
1400 upvotes 1 posts 1/31/2026
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Feedback 🤔 Mixed High Engagement

Complex vs simple gameplay debate

Division between players wanting deep, complex systems vs those wanting simpler Hoyo-style gameplay

View 4 key points
  • Praised for PS2 JRPG depth
  • Some want simpler mechanics
  • Factory system highly addictive
  • Varied content prevents burnout
2149 upvotes 1 posts 1/30/2026
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Feedback 😟 Negative High Engagement

Gacha regret and character discovery

Players expressing regret over spending resources on Leviathan before discovering Rossi

View 3 key points
  • Gacha regret
  • Character discovery timing
  • 345 comments discussion
1548 upvotes 1 posts 1/29/2026
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Feedback 🤔 Mixed High Engagement

Game pacing feels too fast

Community discussing game having ADHD counter, suggesting gameplay pace is overwhelming

View 3 key points
  • Game pace overwhelming
  • ADHD counter reference
  • 1408 upvotes
1408 upvotes 1 posts 1/29/2026
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Feedback 🤔 Mixed High Engagement

Mixed reception on core gameplay

New player conflicted between excellent world-building/concept and poor execution in prologue writing and repetitive combat system

View 1 key points
  • Love post-apocalyptic sci-fi vibe and Metroidvania-style progression, but prologue in Valley IV poorly written with uninteresting characters, combat becomes repetitive single-chain gameplay
1639 upvotes 1 posts 1/29/2026
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Feedback 😐 Neutral Medium Engagement

Resource yield confusion

Players uncertain about maximum possible resource yields and why they're not reaching theoretical maximums despite having all mining nodes.

View 3 key points
  • Yield calculation unclear
  • Missing resource nodes
  • Max yield confusion
2 upvotes 5 posts 1/29/2026
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Feedback 😐 Neutral Medium Engagement

Power management concerns

Users questioning if complex factory setups leave enough power for ziplines and other systems. Power allocation balancing act.

View 3 key points
  • Power budget concerns
  • Zipline power needs
  • Factory power consumption
3 upvotes 3 posts 1/29/2026
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Feedback 😟 Negative Medium Engagement

Story pacing criticism

Players frustrated with excessive cutscenes and shallow dialogue, particularly repetitive character lines. Story progression feeling interrupted.

View 3 key points
  • Too many cutscenes
  • Shallow dialogue
  • Repetitive character lines
1319 upvotes 1 posts 1/29/2026