Essence system criticism
Negative feedback about essence system's inability to pre-farm for future units due to specific stat requirements
View 3 key points
- • Cannot pre-farm essences
- • Prefer traditional gear farming
- • Storage issues
What the community is saying about Arknights: Endfield
118 Feedback insights | Last updated: 2026-03-13 | Page 6 of 10
Negative feedback about essence system's inability to pre-farm for future units due to specific stat requirements
Post highlighting rough leveling requirements with detailed math showing ~2,000 Sanity needed for weapon/credit leveling (nearly 10 days). High engagement suggests progression system pain points.
Players discovering basic mechanics late (bombs for ore mining), suggesting tutorial/onboarding issues in early game
Strong community criticism about requiring consumables for 2x stamina, with additional complaints about early game overwhelming mechanics like manual claiming and resource gathering
Strong negative community sentiment toward shielded enemies, with 1400 upvotes expressing frustration. Considered torture by players.
Division between players wanting deep, complex systems vs those wanting simpler Hoyo-style gameplay
Players expressing regret over spending resources on Leviathan before discovering Rossi
Community discussing game having ADHD counter, suggesting gameplay pace is overwhelming
New player conflicted between excellent world-building/concept and poor execution in prologue writing and repetitive combat system
Players uncertain about maximum possible resource yields and why they're not reaching theoretical maximums despite having all mining nodes.
Users questioning if complex factory setups leave enough power for ziplines and other systems. Power allocation balancing act.
Players frustrated with excessive cutscenes and shallow dialogue, particularly repetitive character lines. Story progression feeling interrupted.