COMMUNITY INSIGHTS

What the community is saying about Arknights: Endfield

118 Feedback insights | Last updated: 2026-03-13 | Page 8 of 10

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Feedback 😐 Neutral Low Engagement

Constructive Feedback on Turret Power Management

Some users mention power sourcing challenges and alternatives like batteries, suggesting improvements for ease of use while acknowledging the dedication required.

View 3 key points
  • Dragging power sources is a chore but worth it
  • Battery workaround exists but less preferred
  • Potential for balancing power requirements in future updates
1 upvotes 2 posts 1/24/2026
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Feedback 😊 Positive Medium Engagement

Praised level design without climbing mechanics

Players appreciate the intentional lack of climbing, leading to clever space-involved puzzles and exploration, contrasting with over-powered mobility in genres like Genshin/Wuwa. This sparks discussions on smart level design and whether it's a strength or limitation.

View 3 key points
  • Highlights innovation over standard open-world climbing
  • Encourages creative problem-solving in navigation
  • Players reflect on weaknesses in other games' designs
599 upvotes 1 posts 1/24/2026
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Feedback 😟 Negative High Engagement

Gacha too punishing for casual players

Players express strong frustration that the gacha system requires 25-30 hours of intensive gameplay to accumulate 120 pulls within a 2-week banner, with no pity carryover, making it inaccessible for those with limited time (e.g., jobs, daily commitments). Many share personal experiences of slower progress and fear of missing limited characters.

View 4 key points
  • Reliance on hours-driven pull farming discourages casual play
  • Players with 2-3 hours/day feel excluded, calling the system 'ridiculous'
  • Comparisons to other gacha games highlight Endfield's stinginess
  • Calls for improved pull economy or longer banners
594 upvotes 1 posts 1/24/2026
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Feedback 😟 Negative High Engagement

Overwhelming Tutorials

Tutorials, especially for factory mechanics, are criticized as excessive and annoying, with many players skipping them or feeling handheld, leading to user fatigue and calls for better accessibility.

View 3 key points
  • Too many forced tutorials interrupt gameplay
  • Factory tutorials deemed obnoxious and redundant
  • Players prefer organic learning or optional guides
1300 upvotes 1 posts 1/24/2026
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Feedback 🤔 Mixed High Engagement

Unbalanced factory focus

Community feels game is 70% factory optimization vs 30% combat, contrary to advertised 50/50 split

View 3 key points
  • Too much factory time
  • Need better action/factory balance
  • Unique but unbalanced
507 upvotes 1 posts 1/23/2026
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Feedback 😟 Negative High Engagement

Story and character development concerns

Main plot and characters described as shallow with underdeveloped Landbreakers faction

View 3 key points
  • shallow story
  • underdeveloped characters
  • Landbreakers plot weak
491 upvotes 1 posts 1/23/2026
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Feedback 😟 Negative High Engagement

Combat lacks variety and challenge

Combat system described as repetitive with same rotation patterns, lacking strategic depth and character uniqueness

View 3 key points
  • repetitive combat rotation
  • not challenging
  • characters feel generic
491 upvotes 1 posts 1/23/2026
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Feedback 😊 Positive Medium Engagement

Performance optimization praise

Players highly satisfied with smooth 60FPS performance and optimization

View 4 key points
  • Constant 60FPS experience
  • Good low-end hardware support
  • Smooth butter-like gameplay
  • Graphics quality vs performance balance
1300 upvotes 1 posts 1/23/2026
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Feedback 😟 Negative High Engagement

Compensation policy concerns

Players demand compensation ('Apologems') for launch disaster affecting trust in developer

View 4 key points
  • Free pulls expected for launch issues
  • Trust in developer impacted
  • Industry standards for compensation
  • Need to inform non-community players
1300 upvotes 1 posts 1/23/2026
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Feedback 😟 Negative High Engagement

Tutorial system heavily criticized

Players report tutorials are overbearing, time-consuming, and poorly timed. Tutorials appear after players have already figured out mechanics, force redundant actions like crafting items already automated, and include mandatory simulations of completed tasks. Multiple players considering quitting due to tutorial frustration.

View 5 key points
  • Tutorials pop up after mechanics are already understood
  • Forces redundant crafting and automation steps
  • Mandatory simulations of completed tutorials
  • 1-2 minute long tutorials at waypoints
  • Players considering quitting due to tutorial fatigue
530 upvotes 1 posts 1/23/2026
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Feedback 😐 Neutral Low Engagement

Team composition questions for missing characters

Player asking what team to run when missing Xaihi character. Indicates lack of flexibility in team building when certain characters unavailable, possibly due to limited roster or specific character dependencies.

View 3 key points
  • Questions about team composition without Xaihi
  • Potential character dependency issues
  • Need for team building guides
677 upvotes 1 posts 1/23/2026
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Feedback 😐 Neutral Medium Engagement

Power plant blueprint efficiency concerns

Player discovered initial blueprint was inefficient, overproducing batteries. Updated blueprint still has approval issues. Indicates players actively testing and optimizing base layouts, suggesting need for better in-game blueprint tools or validation.

View 4 key points
  • Initial blueprint overproduced batteries
  • Code approval issues for shared blueprints
  • Players redesigning for efficiency
  • Need for better blueprint sharing/validation
677 upvotes 1 posts 1/23/2026