Use bombs to mine ores efficiently
Use bombs to destroy ore deposits instead of manually hitting them with weapons. This is much faster and more efficient for resource gathering.
Community-sourced strategies and tips from r/Endfield
118 tips | Last updated: 2026-03-09
Use bombs to destroy ore deposits instead of manually hitting them with weapons. This is much faster and more efficient for resource gathering.
Leveling a unit from 1-90 requires approximately 1,991 Sanity, which equals about 9 days and 22 hours of gameplay time
Complete daily: Ship supplies (8 zones, 2-3 each), rare resource nodes (8 zones, 0-6 each), 4 own deliveries, 3 other players' deliveries, 0-2 monitoring missions, spend stamina, sell industrial products, buy/sell stocks, exchange clues/help friends, buy from credits store, optional farming (2 lands x 12 plots).
You need to first empty the backpack to claim the free components from today's update.
Sundering Steel is currently the daily Arsenal rotation weapon. Players can obtain it from the daily weapon rotation in the Arsenal.
Simple trading strategy: buy items when they're at -50% discount, then sell when prices are around 4500 credits to maximize profit. The highest bid players can get is approximately 6000.
When you reach the regional currency (Wuling) limit after buying shop items, purchase and hold elastic goods as a currency bank. Unlike the regional currency cap, elastic goods have no storage limits, allowing you to save excess credits for future use.
To access depot nodes which provide more outpost credits, start trading and saving credits early by completing stock trades during the early regions.
Instead of producing requested medicine, trade Originium crusts (simple to mass-produce) for complex items. Refugees accept basic resources instead of their specific requests.
Canned Citrome C is superior to Buck Capsule A because all 3 outposts buy it (vs only Refugee Camp for Buck C), same recipe/value, and it's a consumable. Produces 24 Canned Citrome C/min for same 240 bills as 120 Amethyst bottles.
Purchase gear and weapon artificing materials from the shop weekly to prevent accumulating excess regional currency. These items reset weekly and provide consistent progression value while keeping your currency balanced.
Every gear can ONLY be obtained by crafting. Farming gears means farming components for crafting. The attributes appear to have fixed values rather than random rolls, reducing RNG compared to other gacha games.
For rate-up banners from launch rewards: 5 banner pulls per rate-up, 12 any rate-up banner pulls, 8 pulls worth of currency (500 each) = roughly 25/120 pulls from launch rewards alone. Plan around this when deciding what to pull for.
Maximum Valley 4 stock bills per day is 2,868,768 (1992.2 per minute) with all bonuses before trading. No need to produce more goods than this limit unless transferring to Wuling.
When trading with Perlica, the highest bid players can receive is approximately 6000 credits. The closer to 6000, the better the profit.
Wuling jobs are inherently at a deficit - players can take 3 jobs but only post 1 daily. As more players progress to Wuling region, competition increases. Focus on Valley IV jobs (300k+ bills) when Wuling unavailable, or transfer your own Wuling jobs instead of doing them personally.
Canned Citrone [C] can be sold at all 3 places, as opposed to Buckflower [C] which can only be sold at one. This is useful for getting rid of excess Amethyst while making V4 currency.
Canned Citrone [C] can be sold at all 3 places, as opposed to Buckflower [C] which can only be sold at one. This is useful for getting rid of excess Amethyst while making V4 currency.
Canned Citrone [C] can be sold at all 3 places, as opposed to Buckflower [C] which can only be sold at one. This is useful for getting rid of excess Amethyst while making V4 currency.
Post jobs with minimum rating requirements (4.5+ score) to ensure deliveries are completed properly. This prevents failed deliveries from players who jump/teleport and damage packages.
Maxed outposts only produce ~3.1M credits per day on average, not the theoretical 4M+ claimed by some factory setups. With 3x deliveries you can add ~900K, and stock market adds ~1.28M max profit, bringing total to ~5.3M with complete min-maxing.
Power towers are very inexpensive to craft - carry hundreds and place them frequently instead of trying to maximize cable efficiency, since you get plenty per region.
Exchange Valley IV bills for Credits to save Sanity costs on leveling. Credit requirements for leveling beyond level 80 are substantial, making this exchange valuable.
Leave the job menu and instantly re-enter to bypass the 5-second refresh timer, making it much easier to grab available jobs faster.