TIPS & GUIDES

Community-sourced strategies and tips from r/Endfield

118 tips | Last updated: 2026-03-09

Page 3 of 3 (24 total tips)
3283upvotes
ResourceBeginner

Use bombs to mine ores efficiently

Use bombs to destroy ore deposits instead of manually hitting them with weapons. This is much faster and more efficient for resource gathering.

#mining#ores#bombs
By u/Big_Bet_3816View Source
2788upvotes
ResourceBeginner

Unit leveling requires 10 days

Leveling a unit from 1-90 requires approximately 1,991 Sanity, which equals about 9 days and 22 hours of gameplay time

#sanity#leveling#time_management
By u/VouxenVoxView Source
1553upvotes
ResourceIntermediate

Optimal daily routine checklist

Complete daily: Ship supplies (8 zones, 2-3 each), rare resource nodes (8 zones, 0-6 each), 4 own deliveries, 3 other players' deliveries, 0-2 monitoring missions, spend stamina, sell industrial products, buy/sell stocks, exchange clues/help friends, buy from credits store, optional farming (2 lands x 12 plots).

#daily_routine#efficiency#resource_management
By u/ilDoctorreView Source
1509upvotes
ResourceBeginner

Empty backpack for free components

You need to first empty the backpack to claim the free components from today's update.

#update#components#backpack
By u/EuphoricTax3631View Source
1096upvotes
ResourceBeginner

Sundering Steel is daily Arsenal weapon

Sundering Steel is currently the daily Arsenal rotation weapon. Players can obtain it from the daily weapon rotation in the Arsenal.

#weapons#arsenal#daily rewards
By u/PariyeView Source
1048upvotes
ResourceBeginner

Buy at -50% discount, sell around 4500

Simple trading strategy: buy items when they're at -50% discount, then sell when prices are around 4500 credits to maximize profit. The highest bid players can get is approximately 6000.

#trading#currency_optimization#economy
By u/Abadon_UView Source
904upvotes
ResourceIntermediate

Store excess regional currency in elastic goods

When you reach the regional currency (Wuling) limit after buying shop items, purchase and hold elastic goods as a currency bank. Unlike the regional currency cap, elastic goods have no storage limits, allowing you to save excess credits for future use.

#currency#shop#wuling#storage
By u/YansdeView Source
594upvotes
ResourceBeginner

Save outpost credits for depot unlocks

To access depot nodes which provide more outpost credits, start trading and saving credits early by completing stock trades during the early regions.

#farming#credits#depot
By u/Venrir83View Source
473upvotes
ResourceIntermediate

Elastic Goods trading efficiency

Instead of producing requested medicine, trade Originium crusts (simple to mass-produce) for complex items. Refugees accept basic resources instead of their specific requests.

#trading#resource_optimization
By u/LivingASlothsLifeView Source
389upvotes
ResourceIntermediate

Canned Citrome C better than Buck Capsule

Canned Citrome C is superior to Buck Capsule A because all 3 outposts buy it (vs only Refugee Camp for Buck C), same recipe/value, and it's a consumable. Produces 24 Canned Citrome C/min for same 240 bills as 120 Amethyst bottles.

#production#outpost#optimization
By u/IGJFlewView Source
337upvotes
ResourceBeginner

Buy weekly artificing materials to manage currency

Purchase gear and weapon artificing materials from the shop weekly to prevent accumulating excess regional currency. These items reset weekly and provide consistent progression value while keeping your currency balanced.

#currency#shop#artificing#weekly
By u/jaethehoView Source
212upvotes
ResourceBeginner

Gear obtained by crafting only - no RNG farming

Every gear can ONLY be obtained by crafting. Farming gears means farming components for crafting. The attributes appear to have fixed values rather than random rolls, reducing RNG compared to other gacha games.

#build
By u/Post authorView Source
121upvotes
ResourceBeginner

Calculate real pull count from launch rewards

For rate-up banners from launch rewards: 5 banner pulls per rate-up, 12 any rate-up banner pulls, 8 pulls worth of currency (500 each) = roughly 25/120 pulls from launch rewards alone. Plan around this when deciding what to pull for.

#gacha#f2p
By u/LaggozView Source
110upvotes
ResourceBeginner

Valley 4 daily income limit

Maximum Valley 4 stock bills per day is 2,868,768 (1992.2 per minute) with all bonuses before trading. No need to produce more goods than this limit unless transferring to Wuling.

#income#limit#optimization
By u/Damit84View Source
108upvotes
ResourceBeginner

Maximum sell price is 6000 credits

When trading with Perlica, the highest bid players can receive is approximately 6000 credits. The closer to 6000, the better the profit.

#trading#currency#economy
By u/najfuView Source
98upvotes
ResourceIntermediate

Wuling Job Availability System Analysis

Wuling jobs are inherently at a deficit - players can take 3 jobs but only post 1 daily. As more players progress to Wuling region, competition increases. Focus on Valley IV jobs (300k+ bills) when Wuling unavailable, or transfer your own Wuling jobs instead of doing them personally.

#delivery#credits#optimization
By u/bl4ckhunterView Source
56upvotes
ResourceBeginner

Tip #631

Canned Citrone [C] can be sold at all 3 places, as opposed to Buckflower [C] which can only be sold at one. This is useful for getting rid of excess Amethyst while making V4 currency.

#currency#farming#v4#citrone#amethyst
By u/Mindfire13View Source
56upvotes
ResourceBeginner

Tip #631

Canned Citrone [C] can be sold at all 3 places, as opposed to Buckflower [C] which can only be sold at one. This is useful for getting rid of excess Amethyst while making V4 currency.

#currency#farming#v4#citrone#amethyst
By u/Mindfire13View Source
56upvotes
ResourceBeginner

Tip #631

Canned Citrone [C] can be sold at all 3 places, as opposed to Buckflower [C] which can only be sold at one. This is useful for getting rid of excess Amethyst while making V4 currency.

#currency#farming#v4#citrone#amethyst
By u/Mindfire13View Source
28upvotes
ResourceIntermediate

Delivery Rating System Proposal

Post jobs with minimum rating requirements (4.5+ score) to ensure deliveries are completed properly. This prevents failed deliveries from players who jump/teleport and damage packages.

#delivery#quality#system
By u/VoidRavenView Source
5upvotes
ResourceIntermediate

Outpost Credit Production Reality Check

Maxed outposts only produce ~3.1M credits per day on average, not the theoretical 4M+ claimed by some factory setups. With 3x deliveries you can add ~900K, and stock market adds ~1.28M max profit, bringing total to ~5.3M with complete min-maxing.

#credits#outposts#production#realistic
By u/IwakasaView Source
5upvotes
ResourceBeginner

Power towers are cheap and abundant

Power towers are very inexpensive to craft - carry hundreds and place them frequently instead of trying to maximize cable efficiency, since you get plenty per region.

#power_towers#crafting#efficiency
By u/ArborusView Source
1upvotes
ResourceAdvanced

Valley IV Bill Exchange Strategy

Exchange Valley IV bills for Credits to save Sanity costs on leveling. Credit requirements for leveling beyond level 80 are substantial, making this exchange valuable.

#credits#leveling#sanity
By u/kyflaaView Source
1upvotes
ResourceBeginner

Job Refresh Bypass Technique

Leave the job menu and instantly re-enter to bypass the 5-second refresh timer, making it much easier to grab available jobs faster.

#delivery#ui#optimization
By u/IwakasaView Source

About These Tips

These tips are curated from high-quality posts and comments on r/Endfield. Tips are ranked by community upvotes and categorized by type and difficulty level. Always verify strategies in-game as the meta may change with updates.