Endgame Content Pull Rate: 2.5 Pulls Per Reset
Endgame content provides 2.5 pulls per reset cycle. Reset occurs every 28 days. This is a consistent source of pulls for weapon/operator acquisition planning.
Community-sourced strategies and tips from r/Endfield
402 tips | Last updated: 2026-04-19
Endgame content provides 2.5 pulls per reset cycle. Reset occurs every 28 days. This is a consistent source of pulls for weapon/operator acquisition planning.
Gilberta provides strong buffs with clean skill rotations and enemy grouping ability. Recommended pull target even when risky on 50/50 banners. Safer pity threshold is around 120 pulls. Her value increases as you acquire more damage dealers that benefit from her support kit.
Free-to-play players can earn approximately 72980 Oroberyl (146 pulls) within the first 4 days by completing main story content and achieving 75-80% exploration in each region. Additional sources include event pulls (2 more from Firewalker event) and currency exchange (6 pulls saved). Note: This income is non-repeatable, so plan pulls carefully for endgame and events.
Winning a 50/50 gacha pull removes your guarantee entirely. If you're close to both the 6* guarantee and rate-up guarantee (e.g., 6 pulls before guaranteed 6* and 9 pulls before guaranteed limited), winning the 50/50 is a net loss. You lose the 50 bond quota, potential dupe upgrades, or an extra new 6*. Unlike Arknights' hard pity (300 pulls for limited) which is a 'claim' type that lets you still claim the unit even if you got them, Endfield's system doesn't have this protection. Consider the risk before pulling late in a banner cycle.
Weapon pulls require approximately 99 days of daily currency accumulation to guarantee. Plan your pulling strategy accordingly and save currency over multiple months for weapon banners.
Based on player tracking: One-time resources yield 130-140 pulls total. Recurring sources provide only 21 pulls per banner (revised to 41 including 30 expiring tickets). Clearing 2 regions in version 1.0 plus side quests and authority level rewards nets approximately 160-170 pulls. Realistic expectation is 30-50 pulls per patch, with generous estimates at 80-100 pulls. This means roughly 1 limited character per patch for F2P, potentially requiring skipping 2+ characters. Monthly pass + battle pass players at Authority level 46 reported ~70 pulls after 3 days of play including early Wuling progression.
Each banner gives 10 FREE pulls total: 5 from 7-day login bonus and 5 from credit store. Login tickets finish dispensing on day 7. You need to have pulled recently to have leftover credits for the store tickets. Free 10-pull milestone at 30 pulls. If you pulled 60 times on the previous banner, you start the next banner with a free 10-pull already available. The 60-pull stage grants another free 10-pull toward the next banner.
You don't have to accept time-limited/expiring pulls. Based on Infinity Nikki community experience, providing sustained feedback to devs can remove this mechanic. Companies will get worse if you let them get away with expiring pulls - don't be lulled into false security even if QoL improvements are made.
Hard pity for one character is 120 pulls. Version 1.0 gave 260 limited pulls total, meaning F2P players can guarantee at least 2 limited characters. Unlike other 3D gacha games (160 hard pity, 180-200 limited pulls in 1.0), Endfield provides weapon currency after pulling characters, which is better than 0 in other games.
Normal players need around 25-30 hours of casual gameplay to earn 120 limited pulls. One player reported being 22 pulls away from getting a limited character after losing the first 6-star to standard, requiring approximately 20 hours of casual gaming, with an estimated 5-10 additional hours needed for the remaining pulls.