Gilberta Has 42% SP Neutral Arts Susceptibility
Gilberta has 42% SP neutral Arts susceptibility. This stat makes her effective against SP-dependent operators and relevant for team compositions facing Arts-heavy enemies.
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402 tips | Last updated: 2026-04-19
Gilberta has 42% SP neutral Arts susceptibility. This stat makes her effective against SP-dependent operators and relevant for team compositions facing Arts-heavy enemies.
When all essences equipped on your weapon are completely compatible, the weapon will start to glow. This provides a visual confirmation that you have optimal essence setup without needing to check individual compatibility stats.
GuardKnights (like Chen) benefit greatly from the agility attribute. Rossi's BP weapon works effectively on Chen. If planning to save Arsenal Tickets for BP weapons, pre-farm Essence beforehand.
Ardelia and her signature weapon are free from daily check-in, making her accessible without gacha. Her Combo Skill (Eruption Column) triggers on Final Strike against enemies with no Vulnerability and no Arts Infliction - sends homing hit then applies temporary Corrosion in AoE. Her Battle Skill (Dolly Rush) rams target and consumes Corrosion to apply both Physical and Arts Susceptibility with long duration. Best value loop: 1) Apply Corrosion via Combo Skill, 2) Use Battle Skill to consume for dual-type Susceptibility. Her Talent (Friendly Presence) creates Shadows after Dolly Rush hits - touching Shadows heals your operator, or if at full HP, heals lowest HP% teammate. Covers multiple roles: Corrosion application, healing support, and debuff conversion.
Ardelia is free from daily check-in (both character and signature weapon), making her F2P best friend. At P0 (0 ascension), she's a universal flex pick for early-mid game. Her Combo Skill (Eruption Column) triggers on Final Strike against enemies with no Vulnerability and no Arts Infliction - it sends a homing hit then explodes, applying temporary Corrosion in an area. Her Battle Skill (Dolly Rush) rams the target; if target has Corrosion, she consumes it to apply BOTH Physical Susceptibility and Arts Susceptibility with long duration. Her healing talent (Friendly Presence): after Dolly Rush hits, creates Shadows of Mr. Dolly; controlled operator touching a Shadow gets healed, or if at full HP, heals lowest HP% teammate instead. Her Ultimate can drop copies with chance to create more Shadows. Weakness: needs Corrosion->consume loop for full value. Without Corrosion on target, Dolly Rush is mostly just damage with reduced payoff.
Last Rite is a 6-star Cryo DPS from the beginner banner. Her Ultimate 'Vigil Services' makes her invincible during the frost armor state while performing 3 heavy Cryo damage slashes. Critical: she can ONLY gain Ultimate Energy from her own Battle Skills and Combo Skills. She requires 3 Cryo Infliction stacks before bursting - even if Ultimate is ready, you must complete stack setup first. Weapon: Khravengger (signature) gives +16% Cryo DMG and +10% extra Cryo damage per Cryo Infliction stack. F2P alternative: Seeker of Dark Lung. Core gear: Tide Surge 3-piece set (+20% Skill DMG). Weaknesses: rigid rotation, poor mob clear due to small hitboxes and lock-on issues.
Last Rite is a strong 6-star Single-Target Cryo DPS from beginner banner. Her Ultimate 'Vigil Services' grants frost armor (damage immunity) + 3 heavy Cryo slashes. Key mechanics: gains Ultimate Energy ONLY from Battle Skills and Combo Skills; requires 3 Cryo Infliction stacks to burst; talent-gated (can't dump burst without stack setup). Weapon: Khravengger (sig) gives +16% Cryo DMG +10% per Cryo Infliction stack; F2P alternative is Seeker of Dark Lung. Core gear: Tide Surge 3-piece for +20% Skill DMG.
Best weapon: Forgeborn Scathe (signature) - Heat DMG +16%, after Ultimate Basic Attack DMG +75% for 20s (makes post-Ultimate window stronger). Alternative: Umbral Torch. Best gear set: Hot Work - Arts Intensity +30, when applying Combustion Heat DMG +60% for 8s. Note: Nature version exists for Corrosion but cannot stack both.
At P0 (0 ascension), Laevatain is a complete operator. Her main value is her Ultimate for strong AoE damage and mob clearing. Ultimate Energy carries over between fights, but Melting Flame stacks do NOT. At P0, she needs 2 Battle Skills to reach 4 Melting Flame stacks to fully recharge energy. Weakness: When Ultimate is down, damage is significantly lower.
Laevatain is complete at P0 (0 ascension). Her main value is her Ultimate for strong AoE damage that can cross waves. At P0, she needs 2 Battle Skills to reach 4 Melting Flame stacks to fully recharge energy. Ultimate Energy carries over between fights, but Melting Flame stacks do NOT. In farming, if mobs die before Ultimate ends, next fight starts with 0 energy. Use 4-piece Ultimate gain setup for comfort (tradeoff: lower damage). Signature weapon Forgeborn Scathe gives Heat DMG +16% and After Ultimate Basic Attack DMG +75% for 20s. Alternative: Umbral Torch. Recommended gear: Hot Work set (Arts Intensity +30, applying Combustion gives Heat DMG +60% for 8s). Laevatain cannot gain SP while Ultimate is active.