TIPS & GUIDES

Community-sourced strategies and tips from r/Endfield

402 tips | Last updated: 2026-04-19

Page 4 of 9 (90 total tips)
4322upvotes
Gacha & PityBeginner

Gacha Crystal Economy - Pull Costs and Guarantee Threshold

A single multi-summon requires 5,000 crystals. Chests reward approximately 15 crystals each (comparable to Wuthering Waves/Genshin Impact). The cost per pull is approximately 2.5 times higher than those games. Reaching a single guaranteed character pull requires close to 60,000 crystals total.

#currency_management#pull_planning#crystal_economy
By u/Cobipo-View Source
2536upvotes
Gacha & PityBeginner

F2P Pull Income: 146 Pulls in First 4 Days

Free-to-play players can earn 72,980 Oroberyl (146 pulls) by completing main story and 75-80% exploration in each region during 1.0 launch. This includes 2 additional pulls from Firewalker event and 6 saved from currency exchange. Good starting income but non-repeatable, so players should expect reduced pull income later. Plan pulls accordingly for endgame and event content.

#f2p#currency#pull_planning#launch_period
By u/Icy-Time913View Source
2452upvotes
Gacha & PityIntermediate

Gacha 50/50 timing affects pull value near pity

When close to pity (e.g., 6 pulls before guaranteed 6*, 9 pulls before guaranteed featured unit), winning 50/50 can be a net loss. You lose the 50 bond quota and potential dupe upgrades. Limited banner hard pity is at 300 pulls with 'claim' type pity (can still claim unit even if already obtained). Consider this when deciding to pull near pity thresholds.

#pity_system#currency_management#pull_strategy
By u/Throwaway6662345View Source
2272upvotes
Gacha & PityBeginner

Armory System Provides Weapons Without Gacha Tradeoffs

The Armory system allows obtaining weapons without sacrificing character pulls - weapons are acquired separately from operator banners, preserving pull currency for character acquisition.

#weapons#currency_management#gacha
By u/K41Nof2358View Source
2145upvotes
Gacha & PityIntermediate

F2P Pull Income Reality: ~21 recurring pulls per banner

After clearing 2 regions in 1.0 + side quests: 130-140 pulls from one-time resources, but only ~21 pulls from recurring sources per banner (now corrected to 41 recurring, with 30 being expiring tickets). Realistic income is 30-50 pulls per patch, generous estimate 80-100. F2P players may need to skip 1-2 limited banners per patch.

#f2p#currency_management#pull_budget
By u/Easy_Pepper_1212View Source
1995upvotes
Gacha & PityIntermediate

Gacha System: Free Pulls Structure & Milestone Traps

Each banner gives 10 FREE pulls total: 5 from 7-day login rewards, 5 from credit store. Tickets finish dispensing on day 7. Need recent pulls to have credits for store tickets. Free 10-pull milestones at 30 and 60 pulls. If you pulled 60 times on previous banner, you start next banner with a free 10-pull already unlocked (already at 30/60 progress). System designed to encourage continued pulling toward efficiency milestones.

#pull_strategy#free_pulls#milestone_tracking#currency_management
By u/jaethehoView Source
1860upvotes
Gacha & PityBeginner

Get 4 standard pull tickets from returning event

Don't login for 21 days to trigger the returning event, which rewards 4 standard pull tickets. This provides a consistent way to obtain more standard pulls without spending currency.

#pulls#free_currency#login_bonus
By u/PisangMinyakRebusView Source
1667upvotes
Gacha & PityBeginner

Don't accept time-limited pull pressure - provide feedback

Time-limited pulls are optional. Reference: Infinity Nikki had expiring pulls at launch, community gave sustained feedback, devs removed them. Company still makes money, players didn't end up with less pulls. Don't be lulled into false security - devs need sustained feedback until practices stop.

#currency_management#player_advocacy#fomo_prevention
By u/redbeanbun32View Source
1094upvotes
Gacha & PityBeginner

Character banners rotate every two weeks

Banners in Arknights: Endfield have a two-week duration. This is important for planning pull strategy and budgeting currency. Players should consider this timeframe when deciding whether to pull on current banners or save for upcoming ones.

#banner_duration#pull_planning#currency_management
By u/anon-npcView Source
956upvotes
Gacha & PityBeginner

Time investment for limited character pulls (25-30h for 120 pulls)

Normal players need around 25-30 hours of casual gameplay to earn 120 limited pulls. One player reached 22 pulls away from guaranteed limited after ~20 hours in the first region. Budget 5-10 additional hours to complete final pulls. Prioritize outpost credits as they're critically important. Stock trade early and save resources for depot nodes to unlock.

#limited_banner#pull_currency#time_investment#resource_priority
By u/Venrir83View Source

About These Tips

These tips are curated from high-quality posts and comments on r/Endfield. Tips are ranked by community upvotes and categorized by type and difficulty level. Always verify strategies in-game as the meta may change with updates.