Thermal Bank pushes seated operators
The Thermal Bank can push controlled operators while they are seated. This works with Verana's tail interaction - position the Thermal Bank to push the operator for automation purposes.
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402 tips | Last updated: 2026-04-19
The Thermal Bank can push controlled operators while they are seated. This works with Verana's tail interaction - position the Thermal Bank to push the operator for automation purposes.
Endgame base optimized for money, power, and space. Runs at 4250 power (factory+mining nodes), produces 2780 stock bills/minute, fits in Core + 1 SubPac. Production/min: 18 Buck Capsule A, 18 HC Battery, 120 Amethyst Bottle, 20 Origocrust. Requires: 33 Grinding, 54 Depot unloader, 1 Depot loader, 38 Planting, 19 Seed-picking, 9 Filling, 16 Moulding, 73 Shredding, 68 Refining, 41 Electric pylon, 6 Thermal bank. Setup: 1) Gather 250 Buckflower, 500 Sandleaf, 400 HC Battery 2) Orient depots top/left on Main PAC, place 6 pieces from top left 3) Fill plants into seed pickers per item control ports, set Core AIC output to 6 ferrium, fill thermal banks with HC Battery 4) On sub-pac: place right then left, fill seed pickers, set AIC output per item control ports 5) Switch off excess power thermal banks in main PAC. Blueprint codes (NA/EU): Main top left: EFO016i1a32I957AUO83e, Main bottom left: EFO010U96oO3a2iAAE179, Main top middle: EFO01Eu24e0UO6o103uIa, Main bottom middle: EFO019A618Eu04eIi5uI2, Main top right: EFO011ea0u4o6OUi634O7, Main bottom right: EFO0172UAa89eu5uiO0Ai, Subpac 1 Left: EFO01iOe76IaA82a172U4, Subpac 1 Right: EFO01a709I581EAU9oe5e
Factory blueprint code EFO014o5OUA2oO3aE71A (NA/EU) or EFO01a658e7U9IAeoe5e (ASIA) produces: Origocrust 60.0/min, Ferrium Bottle 7.2/min, Amethyst Bottle 4.0/min, Steel Bottle 11.2/min, Steel Part 22.7/min, Cryston Part 9.5/min, Amethyst Part 14.9/min, Ferrium Part 15.3/min, Cryston Bottle 4.6/min. Requires inputs: Iron Ore 120.0/min, Originium Ore 60.0/min, Ferrium 119.3/min, Quartz Sand 60.0/min, Amethyst Fiber 60.3/min, Sandleaf 21.3/min, Cryston Fiber 18.8/min. Needs external power source.
Complete factory setup with 3 outposts running passively. NA/EU codes: Outpost 1&2 A: EFO01893iaI8UI12oUi73, B: EFO011ea2A91O9U2634O7. Outpost 3 A: EFO01eE7I5Ae3A48oAi8, B: EFO010U95e1021i1OE179. Core AIC A: EFO012I403O21O8AeIOo, B: EFO0172UoOi7ui554O0Ai, C: EFO01A5i327Ao7E69ieO, D: EFO01U4A8EeUIeOEi7Oa8, E: EFO01iOeu4Ui8U2ee72U4. Production: Buck Capsule A 18/min, HC Valley Battery 18/min, Industrial Explosives 6/min, Buck Capsule/Canned Citrome C 12/min, Sandleaf Powder 43200/day. Ore usage: Originium 540/560, Amethyst 210/240, Ferrium 1080/1080.
Future-proof mega base for ASIA server with 3 passive outposts. Production: Buck Capsule A 18/min, HC Valley Battery 18/min, Industrial Explosives 6/min, Buck Capsule/Canned Citrome C 12/min, Sandleaf Powder 43200/day. Ore Usage: Originium Ore 540/560, Amethyst Ore 210/240, Ferrium Ore 1080/1080. ASIA Codes: Outpost 1&2 A: EFO013o7241uEiau20i79, Outpost 1&2 B: EFO013o7241uEiau80i7u, Outpost 3 A: EFO013o7241uEia990179, Outpost 3 B: EFO01I3A5O0o479a75308, Core AIC A: EFO01u8U45aI2e0e5AIOU, Core AIC B: EFO01u8U45aI2e0e9A9OU, Core AIC C: EFO019aEuIi635e6U5OI2, Core AIC D: EFO01iUIa0Ee132aa72U4, Core AIC E: EFO012O9Aio4Ua8aoeIOo
There is a 512 building limit in your AIC (base). To achieve 500k power, you'll need approximately 16.9k HC batteries and 7-8k Wuling batteries. Power output can scale infinitely higher with optimized Wuling battery usage, but 500k is a solid milestone target.
Theoretically highest yielding 4-set factory using main base and all 3 outposts. Produces 4,170,000 credit tickets/day consuming all available ore. With maxed elastic goods can exceed 6M/day. Blueprint codes provided for: Main Area (4 sections), Valley Passage Base Station (Upper/Lower), Originium Research Base Station (Upper/Lower), Power Supply Highland Base Station (Full Layout). When using blueprints for outposts, ensure storage line is on top of screen when placing (use ctrl+r to rotate). For main base, storage lines should be on top and left side of screen.
Keep factory towers running at all times, even during crisis events. You never know when you'll need to run content again, so maintaining constant production ensures resources are always available.
T3 mergers are significantly better than lower tiers for factory efficiency. Upgraded (chad) ziplines outperform basic (chud) ziplines. Conveyor belts may ramp up in speed over time, starting at 0.5u/s.
Be careful where you place combat facilities in your factory layout. Bone crushers and other combat facilities can hit and ruin your own packages if placed incorrectly. Position them away from package delivery paths.