TIPS & GUIDES

Community-sourced strategies and tips from r/Endfield

402 tips | Last updated: 2026-04-19

Page 3 of 6 (56 total tips)
5033upvotes

Optimal Valley 4 Megabase Build - Max Profit/Low Energy

Endgame base optimized for 2780 stock bills/minute at only 4250 power (factory+mining nodes), fitting in Core + 1 SubPac. Produces per minute: 18 Buck Capsule A, 18 HC Battery, 120 Amethyst Bottle, 20 Origocrust. Requires: 33 Grinding units, 54 Depot unloaders, 1 Depot loader, 38 Planting units, 19 Seed-picking units, 9 Filling units, 16 Moulding units, 73 Shredding units, 68 Refining units, 41 Electric pylons, 6 Thermal banks. Gather 250 Buckflower, 500 Sandleaf, 400 HC Battery. Blueprint codes (NA/EU): Main top left: EFO016i1a32I957AUO83e, Main bottom left: EFO010U96oO3a2iAAE179, Main top middle: EFO01Eu24e0UO6o103uIa, Main bottom middle: EFO019A618Eu04eIi5uI2, Main top right: EFO011ea0u4o6OUi634O7, Main bottom right: EFO0172UAa89eu5uiO0Ai, Subpac 1 Left: EFO01iOe76IaA82a172U4, Subpac 1 Right: EFO01a709I581EAU9oe5e. With recommended SubPac 2 add-on: produces 30 amethyst bottles, 18 Buck C, 30 buckflower powder, fills in 44 hours instead of 11.

#endgame#optimization#blueprint_codes#profit_maximization#power_efficiency
By u/TemperatureOnly29View Source
4184upvotes

Mega Base Endgame Factory with Multiple Outposts

Future-proof mega base with extra space for whole Outpost. 3 outposts run passively - focus on Core AIC area only. Production: Buck Capsule A 18/min, HC Valley Battery 18/min, Industrial Explosives 6/min, Buck Capsule/Canned Citrome C 12/min, Sandleaf Powder 43200/day. Ore Usage: Originium Ore 540/560, Amethyst Ore 210/240, Ferrium Ore 1080/1080. Extra parts: 1x Amethyst & Cryston Parts/Bottles, 1x Ferrium & Steel Parts/Bottles. NA/EU Codes: Outpost 1&2 A: EFO01893iaI8UI12oUi73, Outpost 1&2 B: EFO011ea2A91O9U2634O7, Outpost 3 A: EFO01eE7I5Ae3A48oAi8, Outpost 3 B: EFO010U95e1021i1OE179, Core AIC A: EFO012I403O21O8AeIOo, Core AIC B: EFO0172UoOi7ui554O0Ai, Core AIC C: EFO01A5i327Ao7E69ieO, Core AIC D: EFO01U4A8EeUIeOEi7Oa8, Core AIC E: EFO01iOeu4Ui8U2ee72U4

#blueprint#endgame#optimized#passive
By u/Kain_DHView Source
3110upvotes
Factory AutomationIntermediate

AIC Building and Power Management Limits

AIC (factory) has a 512 building limit. For power goals, one player used 16.9k HC batteries and 7-8k wuling batteries to reach 500k power. Using only wuling batteries could achieve even higher power output.

#power_management#building_limits#batteries#optimization
By u/General-Awareness263View Source
2557upvotes

4.17M Daily Credit Factory Setup - All 4 Outposts

Theoretically highest yielding 4-set factory using main base and all 3 outposts. Produces 4,170,000 HC Valley Credit daily, 6+ million with maxed elastic goods. Consumes all possible ore. Blueprint codes: Main Base (4 sections) - TR: EFO01Eu2447uE4o5E3uIa, TL: EFO01U4Aii94UiO247Oa8, BL: EFO01eE7UUaEeU4AaoAi8, BR: EFO01A5iee65AeEee9ieO. Valley Passage - Upper: EFO01eE7UUaEeU4auoAi8, Lower: EFO01A5iee65AeEI19ieO. Originium Research - Upper: EFO0136uIIE63Iau30579, Lower: EFO01a7099o7a9A9aoe5e. Power Supply Highland (Full): EFO0172UAA027A581O0Ai. Placement: For outposts, storage line must be at top of screen (use ctrl+r to rotate). For main base, storage lines on top and left sides.

#blueprint_codes#credit_farming#optimization#endgame
By u/PirkuiView Source
1807upvotes

Quick crafting limited to 5 units per batch

Quick crafting only allows 5 units each time, requiring multiple batches for larger production runs. Plan crafting sessions accordingly to minimize UI navigation time.

#crafting#production_efficiency#ui_limitation
By u/CCP-botView Source
1530upvotes
Factory AutomationIntermediate

Compact Stackable Sandleaf Farm Design

Super compact, stackable sandleaf farm that produces 180 powder per minute. Can place 2-3 of these on a corner of your base. Blueprint Code: EFO011eaieOAuOU2O34O7

#sandleaf#farm#blueprint#production
By u/elite5472View Source
1382upvotes

Keep factory production running continuously

Run factory towers 24/7 even during crisis periods. You never know when you'll need to restart production, so maintain constant output to avoid falling behind on resources.

#production#resource_management#efficiency
By u/dakotosanView Source
1290upvotes

Try factory setups without blueprints first

Experiment with factory layouts and production chains yourself before applying community blueprints. This helps you understand the mechanics and optimize for your specific needs.

#blueprints#factory#learning
By u/OnlyAnEssenceThiefView Source
659upvotes

Avoid placing combat facilities where bone crushers can hit your packages

Do not place combat facilities in positions where bone crushers can attack and destroy your own packages. This was discovered when a player's bone crusher hit their own package, ruining it. Position combat facilities carefully to prevent friendly fire on your logistics routes.

#factory_layout#combat_facility#package_protection
By u/I_am_a_visitorView Source
574upvotes

Factory Blueprints for Automation

Factory system supports blueprints that can be clicked to instantly set up production chains. This allows factory automation without manual setup every time.

#blueprints#automation#qol
By u/reysamaView Source

About These Tips

These tips are curated from high-quality posts and comments on r/Endfield. Tips are ranked by community upvotes and categorized by type and difficulty level. Always verify strategies in-game as the meta may change with updates.