Login event free pulls available first 3 days only
Free pulls in login events are distributed during the first 3 days of the event. Players must login during this window to claim them.
Community-sourced strategies and tips from r/Endfield
402 tips | Last updated: 2026-04-19
Free pulls in login events are distributed during the first 3 days of the event. Players must login during this window to claim them.
Avoid spending all your gacha rolls on a single banner (like Leviathan) without first researching upcoming operators (like Rossi). This regret-based advice suggests managing your pull currency across banners rather than going all-in on one character, as better options may appear shortly after.
Free-to-play pull income from launch: 146 total pulls (72,980 Oroberyl) achievable in first 4 days. Breakdown: Main story completion + 75-80% exploration in each region yields majority of pulls. Additional sources: Firewalker event (2 pulls), currency exchange (6 pulls/saved). This is from non-repeatable sources (main story, exploration), so pull income will decrease later. Need to monitor event and endgame mode income for sustainable long-term pulling.
Per banner, expect 130-140 pulls from one-time resources (exploration, quests, authority levels). Recurring sources yield only 21 pulls per banner (including activities - speculative). Total: 160-170 pulls for clearing 2 regions in 1.0 + side quests + authority level rewards. EDIT: Recurring is actually 41 pulls (30 are expiring tickets). Realistic estimate: 30-50 pulls per patch, generous: 80-100 + 71 recurring. Monthly pass + battle pass players at Authority level 46 got ~70 pulls in 3 days from early Wuling + exploration (not counting converted yellow->red pulls).
Each banner guarantees 10 FREE pulls: 5 from 7-day login (tickets finish dispensing day 7) + 5 from credit store (requires recent pulls for credits). Milestone rewards: free 10-pull at 30 pulls and another at 60 pulls toward next banner. Plan pulls around these thresholds for maximum efficiency.
You are not required to accept time-limited pulls in the gacha system. Based on community feedback patterns from similar games (Infinity Nikki removed expiring pulls after player feedback), sustained feedback to devs can lead to removal of such mechanics.
You don't have to accept time-limited pull offers. Based on feedback from other gacha games, sustained community feedback can lead developers to remove expiring currency systems without reducing overall pull availability.
Never aim to pull to just 30/60 and stop just to make use of the 30 and 60 pull rewards. The 'maximise number of 6 stars' strategy is misleading because extra 6 stars will often be non-limited dupes. Better strategy is to skip 2 in every 3 banners on average, only pulling on units you like. Player should pull to pity on limited banners they want rather than spreading resources thin.
Hard pity is 120 pulls per character. Version 1.0 provides 260 limited pulls for F2P players, guaranteeing at least 2 limited characters. Other 3D gacha games have 160 hard pity; Wuwa/HSR gave 180-200 limited pulls in 1.0 (only 1 guaranteed). Endfield also gives weapon currency after pulling characters.
Each gacha pull requires 60,000 currency units. Some rewards grant approximately 1/3 of a pull (around 20k currency). Use this for pull planning and currency saving goals.