Character banners last 2 weeks
Banners in Arknights: Endfield have a 2-week duration. Plan your pulls and currency management accordingly. This is shorter than many gacha games, so budget your currency for faster rotation cycles.
Community-sourced strategies and tips from r/Endfield
402 tips | Last updated: 2026-04-19
Banners in Arknights: Endfield have a 2-week duration. Plan your pulls and currency management accordingly. This is shorter than many gacha games, so budget your currency for faster rotation cycles.
Gacha tickets don't carry over between banners. Wait until 7 days before banner ends to pull, otherwise you waste pulls that don't transfer. 4 wasted pulls per banner adds up significantly over multiple banners.
Normal players need around 25-30 hours of casual gaming to earn 120 limited pulls. After losing the first 6star to a standard banner, one player was 22 pulls away from the limited character after ~20 hours of play, needing an additional 5-10 hours for the remaining pulls. Still possible while exploring the first major region.
The guarantee pity doesn't share between banners. Plan pulls accordingly: single pulls till 120 pity, or x10 pulls till 60 pity then switch to full singles. This affects how you budget pulls across different banners.
Currency conversion comparison: In Arknights, 1 OP converts to 180 originium, and it takes 600 originium for 1 pull (10 pulls ≈ 33.3 OP). In Endfield, 10 pulls costs approximately 66.6 OP equivalent. Maximum OP bundle is 130 in Arknights vs 194 in Endfield.
Optimal rolling strategy: Always roll on limited operator banner until you get the limited/banner 6* operator. Always have 120 rolls saved before rolling. Stats: Avg ~72.35 rolls for 6* banner operator (~79.17 if only using free dossier 10-roll). Avg ~43.23 rolls for any 6* operator (~47.29 if only using free dossier 10-roll). Rolling less than 30 per banner pushes worst case to ~108 avg for banner operator and ~53.9 for any 6*. Three separate gacha rewards encourage accumulating rolls.
To maximize number of 6★ characters and signature weapons with limited resources, ensure your pity is at least 30 pulls into a previous banner when the target banner opens. This is the 30-120 Strat: 30 representing pulls in previous banner, 120 being pulls in target banner. Key banner rules: (1) Guarantee - if you haven't pulled banner character in first 119 pulls, 120th pull is forced banner character. Guarantee does NOT carry over between banners and resets when banner closes. (2) Pity - if you haven't pulled any 6★ in 79 pulls, 80th pull is forced 6★ character.
Maximum premium currency available in 1.0: ~262 limited pulls + 114 standard pulls for paying players. With 44 days of monthly pass (8800 currency) + Battle Pass (2700 currency). F2P players should subtract 11500 currency from this total. Bonus pulls available: +30 limited pulls from pulling bonuses, +30 limited standalone pulls, +15 limited pulls from shop = +75 extra bonus pulls. Total potential: ~337 pulls in 1.0 version. Starting monthly pass day 1 or unlocking daily shop sooner increases this amount.
Wait for the appropriate banner timing before pulling even if you have enough currency to guarantee a character, to avoid wasting limited rolls on banners you don't want.
Key gacha mechanics: (1) Weapon rolls (arsenal tickets) can be acquired with oroberyl. (2) Free 10-pull on current banner after 30 pulls - does NOT count toward pity, just a bonus. (3) Character banner: 120 pull guarantee for rate-up, NO pity carry-over. (4) Secondary pity: 80 pity 50/50 with NO guarantee, but pity DOES carry over. (5) Weapon rate-up is 25/75 (only 25% chance at the featured weapon, not 75%). System uses opaque design with milestone-based incentives.