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Operator Guide

BEST ARGENT FLOW BUILD IN ARKNIGHTS ENDFIELD

T
Endfield Hub Team
Best Argent Flow Build in Arknights Endfield
Table of Contents

Argent Flow’s best build in Arknights Endfield is a 3-piece Pulser Labs set (Light Armor, Light Gauntlets and Invasion Core) with a LYNX Slab in the last Kit slot, on his signature sword Lunar Calling. Bolt Rush applies the Electrification that turns on the set’s Electric DMG +50%.

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In our Argent Flow damage calculator, that build deals about 1.02 million damage over one full loop, about 16% more than the best MI Security build and 24% more than AIC Fieldwork. Pulser Labs won on every weapon we tested.

How we ranked these builds. Every number comes from our own data: piece stats from the game’s equipment table, and damage from the Argent Flow damage calculator at Level 90, Skill Rank 12, talents maxed, Potential 0, weapons at substat and skill rank 9, gear at +3, no enemy DEF and crit-weighted expected damage. A “loop” is his combo skill, one Bolt Rush that consumes 1 Electric Infliction stack (Electrification Level II, 2 Sunderization stacks), his full Ultimate, the Crush it applies on 1 Vulnerability stack, and the Sunderization explosion. Set triggers counted as live: Pulser Labs after Electrification, MI Security at 5 stacks, 1 stack of Bonekrusha and Type 50 Yinglung. Team buffs, including his own team Arts Intensity and Lunar Calling’s team ATK, are explained below but not scored. Checked November 5, 2026, on Version 1.6, his launch day.


TL;DR - Key Points

  • Best set: Pulser Labs Light Armor, Pulser Labs Light Gauntlets, Pulser Labs Invasion Core, and a LYNX Slab.
  • Stats: Will, then Strength, then Electric DMG. Arts Intensity also raises his Sunderization explosion.
  • Swap: MI Security (Overalls T2, Rift Trekker Wraps, two Armbands) when a teammate already holds Pulser Labs.
  • Weapon: Lunar Calling, then Complexed Industry (free from the Protocol Pass), then White Night Nova.
  • Talents first: his battle skill, since Bolt Rush is both his biggest repeatable hit and the source of his Electrification.

Why Pulser Labs

Argent Flow’s loop runs through one status. Bolt Rush, the battle skill he gets after each combo, forcibly applies Electrification and adds one Status Level for every Electric Infliction stack it consumes. His talent Zenith of Voltmancy makes that Electrification raise all damage the target takes, Physical included, and stack Sunderization equal to its level. The Crush at the end of his Ultimate then detonates the stacks for 330% ATK of Electric damage each.

Pulser Labs is built around the same status:

  • Bonus stat: Arts Intensity +30.
  • Set effect: after the wearer applies Electrification, Electric DMG +50% for 10 seconds.

Bolt Rush comes right before his Ultimate in the loop, so the +50% covers Heavens Sundered and the explosion, his two biggest numbers. The Arts Intensity counts twice: as a normal stat, and through his talent Springvolt Galore, which adds 0.6% explosion damage per point of his Arts Intensity.

PieceSlotStats
Pulser Labs Light ArmorArmorWill 87, Strength 58, Cryo and Electric DMG +11.5%
Pulser Labs Light GauntletsGlovesWill 65, Strength 43, Cryo and Electric DMG +19.2%
Pulser Labs Invasion CoreKitIntellect 53, Ultimate DMG +67.3%
LYNX SlabKitWill 32, Intellect 21, Main Attribute +20.7%

Why the Invasion Core. Its Intellect is wasted on him, but the Ultimate DMG line lands on Heavens Sundered, his single biggest burst, and the calculator prefers it over the other Pulser Labs Kits. LYNX Slab fills the fourth slot because every set bonus in Endfield needs exactly 3 pieces, and it carries Will plus a Main Attribute percentage.

Argent Flow Gear Builds Compared

His damage over one loop with Lunar Calling, and the Sunderization explosion on its own:

BuildFull loopSunderization explosion
Pulser Labs: Light Armor, Light Gauntlets, Invasion Core, LYNX Slab1,023,009192,658
MI Security: Overalls T2, Rift Trekker Wraps, 2 Armbands884,583177,256
AIC Fieldwork: Armor, Gloves, Machete, LYNX Slab823,175164,892
No gear324,32870,033

Pulser Labs first and MI Security second held on every weapon we tested; third place went to Bonekrusha on White Night Nova and to Type 50 Yinglung on Tarr 11. All of his builds, with their pieces, are on the gear sets by operator page.

When to Use MI Security or AIC Fieldwork

MI Security is the second choice. His five-hit chain, multi-hit combo and seven-tick Ultimate charge keep its on-crit ATK stacks topped up, and the Armbands and Wraps carry Electric DMG lines. Use it when someone else on the team already wears Pulser Labs, or before you have crafted the set.

AIC Fieldwork trades damage for Ultimate Gain +10%. That matters only in teams with no Crush source besides his own Ultimate, such as the Antal, Perlica and Liino Electric team, where every Sunderization detonation waits on Heavens Sundered. With the Endministrator, Da Pan or Mi Fu supplying Crush, stay on Pulser Labs.

Stat Priority

  1. Will, his main attribute.
  2. Strength, his secondary attribute.
  3. Electric DMG. His combo, Bolt Rush, Ultimate and explosion are all Electric. His basic attacks and his base battle skill are Physical, but they are a small share of the loop.
  4. Arts Intensity, for the explosion bonus from Springvolt Galore.

The Artificing Planner finds the cheapest fodder for raising these lines on the Pulser Labs pieces.

Best Weapons for Argent Flow

With Pulser Labs, at weapon substat and skill rank 9:

WeaponFull loopSunderization explosionWhy
Lunar Calling1,023,009192,658Will, ATK +39%, Arts Intensity +84, Electric DMG +33.6% after he consumes Arts Infliction, and team ATK +21% after he applies Electrification
Complexed Industry786,985144,462Free from the Protocol Pass. Will, Electric DMG +43.33%, ATK +19.6%, and Arts Intensity +42 with Electric DMG +22.4% after his combo applies Electric Infliction
White Night Nova750,567143,688Arts DMG +33.6%, plus Arts DMG +33.6% and Arts Intensity +70 after he applies Electrification
Tarr 11352,55062,657His default 3-star sword

These three are the game’s own tier 1 recommendations for him. Lunar Calling’s team ATK line is left out of the table because it buffs his teammates, not him, so its lead is bigger than shown in a full team.

Argent Flow Potentials

What each potential does, from his potential table:

PotentialEffectWorth it?
P1Crush on a Sunderized target deals x1.4 instead of x1.2, and the explosion splash rises from 40% to 50%The biggest jump for his own damage
P2Will +20, Arts Intensity +16Small
P3Each Electric Infliction stack Bolt Rush consumes grants Electric DMG +6% for 25s, up to 6 stacksGood in Electric teams that stack Infliction
P4Ultimate Energy cost -15%More Crush detonations
P5Bolt Rush gives the team an extra Arts Intensity +15, and the explosion bonus per Arts Intensity point is x1.2Strong for the team

P0 is enough to run every build above. If you go further, P1 is the stop that changes his numbers most.

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