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Argent Flow Build: Gear, Weapon & Teams

Argent Flow

All Argent Flow coverage

6 reports

Every guide, build, and analysis we have published about Argent Flow, newest first. Check each post's date before applying its numbers, balance changes and new gear move the maths between versions.

Browse the Argent Flow archive

Levelling Argent Flow? The Argent Flow progression path lists every breakthrough and skill material in order.

Character Profile

“Suited up and ready. There will be no holding back.”

GenderMale
RaceLung
BirthdayOctober 23
AffiliationHongshan Academy of Sciences

Argent Flow, given name Ye Minghe, is an Imperial Guard of Yan and the Hongshan Academy of Sciences' Captain of Pacified Skies, sent by the Academy to work with Endfield Industries as battlefield support and a combat instructor. He comes from the Ye family, a line of Yan generals, rides a galloper named Nuli whom he met as a fourteen-year-old after a fight that lasted a day and a night, and carries an old journalist's camera so he can send her photos of the places he travels. Calm and polite despite a reputation for arrogance from his youth, he counts Tianshi Tan among his mentors. In combat he is a 6-star Electric Guard on a Sword: his Electrification raises all damage the target takes and applies Sunderization, and any Crush detonates it.

Expertise
CombatScholarship
Interests
Everyday LifeNature
Voice ActorsEN Howard WangJP Nakamura YuichiCN SanshiKR Min Seungwoo

Argent Flow Lore & Story

Endfield Industries assessment
PHYSIOLOGICAL STRENGTHExcellent
COMBAT SKILLOutstanding
TACTICAL ACUMENExcellent
ARTS ASSIMILATIONStandard

OripathyOripathy negative, based on medical examination reports.

Argent Flow (given name Ye Minghe) is currently an Imperial Guard of Yan and Hongshan Academy of Sciences (HAS) Captain of Pacified Skies*. Following HAS orders, he is now working closely with Endfield Industries, offering battlefield support while providing instructions on various combat techniques. *NOTE: Pursuant to the Law of Yan, the Imperial Guards are not a subordinate organization under the Affiliated Hongshan Academy of Sciences of Tianshi Bureau of Great Yan. However, given the historical complexities involved, this NOTE (absent other details) provides a sufficient explanation for this particular naming convention.

Operator Argent Flow revealed maturity and calm when dealing with other personnel and has proved to be a good team player. Concerns regarding his "haughty arrogance", "extreme unfriendliness", and other personality issues voiced by some operators seem to have been misplaced. Operator Argent Flow gave two explanations for the rise of such misunderstandings: (1) though it is true that members of the Imperial Guards act in different ways, most of the stories about them are fictional; and (2) certain "embarrassing follies of youth" that took place years ago have been passed around for too long, and were probably subject to exaggeration and/or distortion. In other words, all personnel are encouraged to observe common etiquette and avoid dwelling on sensitive subject matters when engaging Operator Argent Flow. This approach is almost certain to secure a chance of friendly sparring or combat technique instruction from the Operator. Please also reserve dialogue sessions in advance and be mentally prepared to wait in a long queue. NOTE TO ALL GROUND CREW: These assessments only apply to Operator Argent Flow himself. His galloper is a beast of immense strength and violent temper. Be vigilant and cautious if tasked with feeding or caring for said beast. The Operator has personally organized a comprehensive list of things to look out for. Any personnel tasked with galloper handling MUST PERUSE AND MEMORIZE THE SAID LIST REPEATEDLY.Martin Marvin Malen, Assistant, HR Division, Endfield Industries

From the operator archive

Gotta remind you all. These are unofficial events designed for fun. Stop dragging people in because you see words like "Arena". And I thought this is the guy's day 1 at Endfield. How did you convince him to compete in so many events?

Lil' Dodge

[RECORDS: Operator Minghe's Performance in the "Operators Got Talent: Monthly Mega-Arena"] Blindfolded & Armed Combat. 1st Place in Division (forfeits after knowing this is a competition). The Art of Throwing. 1st Place. NOTE: 10 perfect throws, with 3 daggers plunged into the hilt of the previous. Wrestle and Fight. 1st Place in weight class. NOTE: Handicapped himself by tying one arm to the back. Injury SAR Simulation Dash. 1st Place, Division: Forte Down. NOTE: Many Dusthair surgeons have commended his skills. Burdo-Bot-Bucker Rodeo. 1st Place. NOTE: Stayed in saddle for 600s. May have achieved a better score if the Bot-Bucker did not break down. Herbal Speed Trivia. 2nd Place, Hobbyist Division. Creative and Improvised Carving. "IT'S SO CUTE" Prizewinner. NOTE: Tool used is a sewing needle. Micro-Gravity Office Chair Racing. 2nd Place. NOTE: Only 0.4s behind best record. CHUG DA KOHL! 1st Place in Division. NOTE: Ignored the rules and joined the Durin Division. Tofu Courier with Chopsticks. 1st Place. NOTE: Carried 36.5 pieces. No Blinking. 2nd Place.

[LIST: Items Claimed by Operator Argent Flow From Delta Bot Transport Incidents] ITEM CLAIM (1): Woodcarving, of a gallopbeast. Wax-coated. Finely made. NOTES BY CLAIMANT: A small gift from a Hannabit Circuit Songseeker. Some Sandreavers were chasing him. I happened to be passing by and decided to help him out. Before we departed, he gave me this. He described it as a special keepsake for a heroine. Why did he carve Nuli? My galloper was the one who did the real work and crushed one Sandreaver ship after another. Without her aid, it would have been a drawn-out affair. So I accept it on her behalf. Speaking of this incident, I do have my own personal regrets. Well, it has nothing to do with the fact that I didn't get a gift. It's about the Songseeker. With his wisdom and courage, he got his people into a safe hiding spot in the dunes and fought the Sandreavers alone for several days. I should have been the one who gave him something.

All operator backstories

Archive text from in-game operator files. Endfield Hub is a fan-made resource, not affiliated with Hypergryph or Yostar.

Argent Flow Gear Damage Calculator

Argent Flow's basic attacks deal Physical DMG, while his combo, Bolt Rush and Ultimate deal Electric DMG. Bolt Rush forces Electrification, which on his talent raises every damage type the target takes and stacks Sunderization. His Ultimate ends in a Crush that detonates those stacks, and his Arts Intensity makes the explosion bigger.

Level 90 · Skill Rank 12 · Talent nodes maxed · Potential 0

Argent Flow build settings

Choose a Body piece to add its stats.

Choose a Hand piece to add its stats.

Choose a Kit piece to add its stats.

Choose a Kit piece to add its stats.

Combat state

The defaults follow his own loop: the combo leaves one Electric Infliction, Bolt Rush consumes it (Electrification Level II, 2 Sunderization stacks) and applies one Vulnerability, and the Ultimate's Crush detonates the stacks. Weapon lines his loop always triggers start switched on. Leave the target on No target for pre-mitigation build comparisons.

Conditional triggers

Final Build ATK
4,229.56
Will (main)
394.00
Strength (secondary)
121.00
Arts Intensity
129.00
Physical DMG
+0.00%
Electric DMG
+0.00%
Crit Rate
5.00%
Crit DMG
+50.00%
Sunderization stacks
2 / 12
Explosion bonus (Arts Intensity)
+77.40%
Explosion (expected)
70,033.14
One loop (expected)
324,327.74

Final Build ATK excludes the temporary regional buff granted near teleportation points. Move away from a waypoint before comparing this value with the in-game operator sheet.

What the team gains from Argent Flow

His Electrification is Increased DMG Taken on the target, and on his talent it reaches every damage type, Physical included. Springvolt Galore's team Arts Intensity only reaches Physical Statuses, Arts Bursts and Arts Reactions, so it is listed but not multiplied in. Team ATK from weapon lines scales Attack and is reported beside the multiplier.

An Electric carry
x1.16
Another Arts carry
x1.16
A Physical carry
x1.16
Team Arts Intensity
+45.00
Team ATK
+21.00%
  • His Electrification on the target (Level II) +16.00% (Increased DMG Taken, reaches Electric, other Arts, Physical carries)
    Zenith of Voltmancy makes his Electrification raise every damage type taken, Physical included, for as long as it lasts.
  • Springvolt Galore: team Arts Intensity +45.00 (Arts Intensity, reaches Electric, other Arts, Physical carries)
    +45 Arts Intensity to the entire team for 20s after Bolt Rush. It reaches Physical Statuses, Arts Bursts and Arts Reactions, not ordinary hits.

Lunar Calling: Wielder's skill applied Electrification (team ATK, 20s), ATK +21.00% to the entire team.

Rotation economy at this build

Darkness Cowed / Bolt Rush
Both forms cost 100.00 SP. The Final Strike returns 25.00 SP.
100.00 SP
Stars Shifted
18.00s cooldown, banks 10.00 Ultimate Energy.
18.00s
Heavens Sundered
15.00s cooldown. Potential 4 cuts the cost to 85% (not unlocked). Own Ultimate Gain Efficiency is +0.00%.
80.00 Energy
ActionMultiplierNon-critCritExpected
Dust Resplendent (Physical)The five-sequence chain, split so the Final Strike has its own row, plus the dive and the Staggered-target Finisher.
Dust Resplendent: Chain (1-4)Physical
DMG Taken +16.00%
1 active multiplier
  • Increased DMG Taken Multiplier ×1.16
345.00%16,926.7125,390.0617,349.87
Dust Resplendent: Final Strike (5)Physical
DMG Taken +16.00%
1 active multiplier
  • Increased DMG Taken Multiplier ×1.16
135.00%6,623.499,935.246,789.08
FinisherPhysical
DMG Taken +16.00% · Staggered x1.3
2 active multipliers
  • Stagger Multiplier ×1.30
  • Increased DMG Taken Multiplier ×1.16
900.00%57,403.6186,105.4158,838.70
Dive AttackPhysical
DMG Taken +16.00%
1 active multiplier
  • Increased DMG Taken Multiplier ×1.16
180.00%8,831.3213,246.999,052.11
Darkness Cowed (Physical) and Bolt Rush (Electric)Darkness Cowed applies Lift. After his combo the battle skill becomes Bolt Rush, which forces Electrification, consumes Electric Infliction and applies Vulnerability.
Darkness CowedPhysical
Applies Lift (before his combo)
350.00%14,803.4722,205.2015,173.55
Bolt RushElectric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · Forces Electrification, consumes Electric Infliction, applies 1 Vulnerability
1 active multiplier
  • Multiplier Group ×1.34
700.00%39,554.8659,332.2940,543.73
Stars Shifted (Electric)Triggers when an enemy becomes Vulnerable. The final hit applies Electric Infliction and swaps the battle skill to Bolt Rush.
Stars ShiftedElectric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · Triggers when an enemy becomes Vulnerable; the final hit applies Electric Infliction
1 active multiplier
  • Multiplier Group ×1.34
360.00%20,342.5030,513.7520,851.06
Heavens Sundered (Electric)A charge, a Cleansing Cleave that applies Electric Infliction, then a ground pierce that applies Crush.
Heavens Sundered: charge (7 ticks)Electric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · DMG Taken +16.00%
2 active multipliers
  • Multiplier Group ×1.34
  • Increased DMG Taken Multiplier ×1.16
175.00%11,470.9117,206.3611,757.68
Heavens Sundered: Cleansing CleaveElectric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · DMG Taken +16.00% · Applies 1 Electric Infliction
2 active multipliers
  • Multiplier Group ×1.34
  • Increased DMG Taken Multiplier ×1.16
500.00%32,774.0349,161.0433,593.38
Heavens Sundered: ground pierceElectric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · DMG Taken +16.00% · Applies Crush
2 active multipliers
  • Multiplier Group ×1.34
  • Increased DMG Taken Multiplier ×1.16
750.00%49,161.0473,741.5650,390.07
Heavens Sundered (all hits) (subtotal)Electric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · DMG Taken +16.00%
2 active multipliers
  • Multiplier Group ×1.34
  • Increased DMG Taken Multiplier ×1.16
1425.00%93,405.98140,108.9695,741.12
Electrification and CrushThe Electrification Bolt Rush forces and the Crush the Ultimate applies. Arts Intensity reaches these rows.
Forced Electrification (Level II)Electric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · Arts Intensity +129.00 · Hidden x1.45 · Bolt Rush consumes 1 Electric Infliction
3 active multipliers
  • Multiplier Group ×1.34
  • Hidden Multiplier ×1.45
  • Arts Intensity Multiplier ×2.29
240.00%45,158.2767,737.4146,287.23
Crush (1 Vulnerability stack consumed)Physical
DMG Taken +16.00% · Arts Intensity +129.00 · Hidden x1.23 · Sunderized x1.20
4 active multipliers
  • Increased DMG Taken Multiplier ×1.16
  • Hidden Multiplier ×1.23
  • Arts Intensity Multiplier ×2.29
  • Zenith of Voltmancy (Crush on Sunderization) ×1.20
300.00%49,630.6974,446.0450,871.46
Sunderization (Electric)Zenith of Voltmancy: the Crush detonates every Sunderization stack. Springvolt Galore adds explosion DMG per point of his Arts Intensity.
Sunderization explosion (2 stacks)Electric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · Springvolt Galore (129 Arts Intensity) +77.40% · DMG Taken +16.00% · 2 x 330.00% ATK · Detonated by the Crush
2 active multipliers
  • Multiplier Group ×2.11
  • Increased DMG Taken Multiplier ×1.16
660.00%68,325.01102,487.5270,033.14
Sunderization splash (each nearby enemy, 40.00%)Electric
Lunar Calling: Consumed Arts Infliction (Electric DMG, 20s) +33.60% · Springvolt Galore (129 Arts Intensity) +77.40% · DMG Taken +16.00% · Assumes the nearby enemy carries the same Electrification
2 active multipliers
  • Multiplier Group ×2.11
  • Increased DMG Taken Multiplier ×1.16
264.00%27,330.0140,995.0128,013.26
Loop totalCombo, Bolt Rush with its Electrification, the full Ultimate, the Crush and the explosion on one target.
One loop: combo, Bolt Rush, Ultimate, Crush, explosion
Single target. Extra Bolt Rushes add their hit and forced Electrification; extra combos are not counted.
316,417.31474,625.97324,327.74

Calculator assumptions

Every number uses a Level 90 Argent Flow with all skills at Rank 12 and every attribute talent node unlocked through breakthrough 4, where both talents reach rank 2. Base ATK, attributes, damage multipliers, talents and potentials are read from the client tables.

Will is the main attribute and Strength the secondary. The attribute talent nodes grant Will +60 in total and no Strength; Potential 2 adds Will +20 and Arts Intensity +16. Each row's element comes from the skill text: Physical for the basic attacks, Darkness Cowed and the Crush; Electric for Bolt Rush, the combo, the Ultimate, the forced Electrification and the Sunderization explosion.

Electrification: Bolt Rush forces Level I and adds one level per Electric Infliction stack it consumes, capped here at Level IV, the highest level the wiki Electrification table lists. Its DMG Taken is +12/16/20/24% by level (endfield.wiki.gg, not in any client table). Zenith of Voltmancy says his Electrification raises all types of DMG Taken, so it is applied to Physical rows as well as Electric ones. It is applied to the basic attacks, the Ultimate, the Crush and the explosion, and not to the combo, Bolt Rush or the forced Electrification row, which happen before or as it lands. The forced Electrification row uses the wiki Arts Reaction formula with the level-90 Hidden Multiplier.

Sunderization: each Bolt Rush adds stacks equal to the Electrification level, up to 12. The Crush needs at least one Vulnerability stack to deal Crush DMG; with none, the ground pierce applies Vulnerability and nothing detonates. On a Sunderized target the Crush is x1.20 (Potential 1 raises this from 1.2 to 1.4), and the explosion is 330.00% ATK per stack as Electric DMG. Springvolt Galore's +0.60% explosion DMG per point of Arts Intensity is read as a DMG bonus in the Multiplier Group, counted off his Arts Intensity including Springvolt Galore's own team grant. The splash row is 40.00% of the explosion and assumes the nearby enemy carries the same Electrification.

Potentials: Potential 3 (Storm Blitz) gives Electric DMG +0.00% per Electric Infliction stack Bolt Rush consumes, for 0.00s, up to 6 stacks. It is applied to the Electric rows after Bolt Rush and not to the Bolt Rush hit itself. Potential 4 cuts the Ultimate cost to 85%. Potential 5 adds +15 team Arts Intensity to Springvolt Galore and multiplies its per-point explosion bonus by 1.2.

The loop total adds one combo, the chosen number of Bolt Rush casts with their forced Electrification, the full Ultimate, the Crush and the explosion on one target. The Ultimate's extra_thundertrigger_damage key is 0 at every rank and printed nowhere, so it is not applied. Weapon lines the kit cannot trigger (Solidification, Originium Crystals, Combustion, Corrosion, consuming an Arts Reaction, combo healing) are left out. Lines his own loop always triggers, such as Lunar Calling's Electrification ATK and Complexed Industry's combo Electric Infliction bonus, start switched on.

Still excluded: the SpecialBonus regional buff from teleportation waypoints, Stagger and poise values, rotation timing and DPS over time, the Lift from Darkness Cowed, multi-target hits beyond the splash row, and how often each trigger is actually live when each hit lands.

Basic Info

Name:Argent Flow iconArgent Flow
Rarity:★★★★★★
Profession:Guard
Weapon:SwordSword
Main Attribute:WillWill
Sub Attribute:StrStr

Talent Priority

This priority list applies to talents only after Lv 9.

#1Skill
#2Combo
#3Ultimate
#4Basic

Recommended Builds

View All Builds

Top Weapons

Lunar CallingLunar CallingSignatureR1
Complexed IndustryComplexed IndustryProtocol PassR1
White Night NovaWhite Night NovaOwned fallbackR1

Recommended Teams

Argent FlowEndministratorPogranichnikArdelia
Argent FlowAntalPerlicaLiino
Argent FlowMi FuGilbertaArdelia

Gear Configurations

View All Gear Sets
P 0
EndministratorPogranichnikArdelia
Pulser Labs Light ArmorPulser Labs Light Armor
Pulser Labs Light GauntletsPulser Labs Light Gauntlets
Pulser Labs Invasion CorePulser Labs Invasion Core
LYNX SlabLYNX Slab

Standard build. Bolt Rush forcibly applies Electrification, which turns on Pulser Labs Electric DMG +50% for the Ultimate and the Sunderization explosion, and the set's Arts Intensity +30 raises the explosion again through Springvolt Galore. The Light Armor and Light Gauntlets are Will and Strength pieces with Electric DMG lines, and LYNX Slab fills the last Kit slot with Will and Main Attribute. In our calculator this beats the best MI Security build by about 16% on a full loop with Lunar Calling.

P 0
AntalPerlicaLiino
MI Security Overalls T2MI Security Overalls T2
Rift Trekker WrapsRift Trekker Wraps
MI Security ArmbandMI Security Armband
MI Security ArmbandMI Security Armband

Crit build for when a teammate already holds Pulser Labs or you have not crafted it. MI Security climbs to ATK +25% and an extra Critical Rate +5% over his many hits, and the Armbands and Wraps carry Electric DMG lines.

P 0
Mi FuGilbertaArdelia
AIC Fieldwork ArmorAIC Fieldwork Armor
AIC Fieldwork GlovesAIC Fieldwork Gloves
AIC Fieldwork MacheteAIC Fieldwork Machete
LYNX SlabLYNX Slab

Ultimate cadence build. Heavens Sundered ends on the Crush that detonates Sunderization, so in teams with no other Crush source AIC Fieldwork Ultimate Gain +10% brings the detonation around sooner, all-type DMG +20% covers his Physical and Electric hits, and DMG Reduction +10% helps a melee Guard.

Contingency Contract: Indigo Fit

Indigo Test Criteria this kit handles well. Every criterion is a penalty or enemy buff, and Argent Flow sidesteps or shrugs these off. See the Indigo criteria dashboard for every criterion, or the Contingency Contract hub for schedule, rewards and Risk 48 clears.

  • Blunted WeaponsBlunted Weapons · Damage is skill and ultimate based, not reliant on basic attacks.
  • Combo LockCombo Lock · Leans on battle skills and ultimates, so the periodic Combo Lock barely interrupts it.
  • Hard StacksHard Stacks · Statuses go straight through the shield stacks, and AoE kills limit how many stack up.
  • Blood RushBlood Rush · Keeps Vulnerability or Arts Infliction on enemies, which stops the regeneration.
  • LethargyLethargy · Damage comes from outside battle skills, so the -60% battle skill cut barely lands.
  • Light ProtectionLight Protection · Physical damage is not an Arts element, so it ignores the raised resistance (assumed); team buffs offset it otherwise.
  • PartitionPartition · Self-sufficient carry that does not need to swap operators mid-fight.
  • SilenceSilence · Does not need to repeat its own battle skill, so the forced rotation hardly slows it.
  • Volatile GainsVolatile Gains · Damage does not hinge on ultimates, so the team-wide energy reset costs little.

Argent Flow overview

Argent Flow is a 6-star Guard in Arknights: Endfield who fights with a Sword and deals Electric damage. The main attribute is Will and the secondary attribute is Strength. In the story, Argent Flow is a Lung affiliated with Hongshan Academy of Sciences. The Endfield personnel file rates combat skill as Outstanding and tactical acumen as Excellent. Argent Flow debuted on the The Hearth Fire Beckons the Starry Flow banner in Version 1.6 Phase 2, starting 2026-11-05, with Lunar Calling featured on the parallel Moongleam Issue weapon banner.

On the Endfield Hub general tier list, Argent Flow currently sits in SS tier. Version 1.6 Phase 2 limited Electric Guard who fits both Physical and Electric teams. Bolt Rush forces Electrification at Level I plus one level per Electric Infliction stack it consumes, his talent makes that Electrification raise all damage the target takes (Physical included) and apply Sunderization equal to its level, and any Crush detonates the stacks for 330% ATK Electric DMG each. Bolt Rush also gives the whole team Arts Intensity +45.

Perlica, Antal and Avywenna feed his Infliction; the Endministrator, Da Pan and Mi Fu supply Crush. He clashes with Zhuang Fangyi and Arclight, who consume Electrification.

How Argent Flow's kit plays

Argent Flow's basic attack, Dust Resplendent, is a chain of up to 5 sequences dealing Physical damage, and its Final Strike adds 23 Stagger when Argent Flow is the controlled operator. Used next to a Staggered enemy, it becomes a finisher that deals massive Physical damage and recovers some SP. The Battle Skill, Darkness Cowed, costs 100 SP. Argent Flow sweeps his lance and deals Physical DMG to nearby enemies and applies Lift to target(s) in front of him. After Argent Flow casts his combo skill, his battle skill is temporarily changed to Bolt Rush.

Combo Skill Stars Shifted triggers when an enemy becomes Vulnerable. Its cooldown is 19s, dropping to 18s at its highest level. Argent Flow wields his blade with lightning speed to unleash a multi-sequence attack that deals Electric DMG to enemies along his path. The Ultimate, Heavens Sundered, needs 80 Ultimate Energy. Argent Flow mounts Nuli and charges with his lance, dealing continuous Electric DMG to targets in front of him while impaling and carrying weak enemies before him throughout the charge.

Argent Flow carries 2 talents: Zenith of Voltmancy and Springvolt Galore. At its highest rank, Zenith of Voltmancy works like this: When Argent Flow applies Electrification, this Electrification also increases all types of DMG Taken of the target for the same duration, and he also applies Sunderization stack(s) on the target, the number of stacks is equal to the Electrification Status Level and maxes out at 12. At its highest rank, Springvolt Galore upgrades the battle skill Bolt Rush: The entire team gains Arts Intensity +45 for 20s. For every point of Arts Intensity that Argent Flow has, increase Sunderization explosion DMG by another 1%.

Building Argent Flow

In the weapon comparison above, Lunar Calling ranks first at R1 (Signature), ahead of Complexed Industry (Protocol Pass at R1) and White Night Nova (Owned fallback at R1). The first of 3 listed gear loadouts is Pulser Labs Light Armor, Pulser Labs Light Gauntlets, Pulser Labs Invasion Core and LYNX Slab. Every piece is broken down in the Argent Flow gear set breakdown, and the artificing planner covers planning the artificing on those pieces.

Across the 3 recommended teams, the most frequent partners are Ardelia (2 of 3), Endministrator (1 of 3) and Pogranichnik (1 of 3). Once talents pass level 9, the priority for Argent Flow runs Skill, then Combo, then Ultimate, then Basic. To compare Argent Flow with the rest of the roster, open operator builds or check where each partner lands on the tier list. The Argent Flow damage calculator on this page runs the numbers for any gear loadout.

Loading calculator...

Base Stats (Level 1)

STR
STR
15.1
AGI
AGI
9.5
WISD
WISD
9.5
WILL
WILL
22.6
MaxHP
MaxHP
500.0
ATK
ATK
30.0
DEF
DEF
0.0

Stats by Level

LevelSTRAGIWISDWILLMaxHPATK
115.19.59.522.650030
1025.818.018.038.3100559
2037.827.527.555.8156691
3049.837.037.073.22128124
4061.746.546.590.72689156
5073.756.056.0108.23250188
6085.665.465.4125.63811221
7097.674.974.9143.14372253
80109.684.484.4160.54934285
90121.593.993.9178.05495318

Skills

Stars Shifted

COMBO TRIGGER: When an enemy becomes Vulnerable. Argent Flow wields his blade with lightning speed to unleash a multi-sequence attack that deals Electric DMG to enemies along his path. When the final sequence scores a hit, it also applies Electric Infliction. Argent Flow's battle skill is then temporarily changed to Bolt Rush.
Stars Shifted
DMG Multiplier: 160% → 360%Stagger: 10Battle Skill Change Duration (s): 20Ultimate Energy Gain: 10Stagger: 10 → 10Cooldown: 19.0s → 18.0sUltimate Energy Cost: 0.0Charge: 1s
LvDMG MultiplierCooldown
1160%19.0s
2176%19.0s
3192%19.0s
4208%19.0s
5224%19.0s
6240%19.0s
7256%19.0s
8272%19.0s
9288%19.0s
10308%19.0s
11332%19.0s
12360%18.0s

Dust Resplendent

BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 23 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
Basic Sequence 1Basic Sequence 1
BATK SEQ 1 Multiplier: 22% → 50%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBATK SEQ 1 Multiplier
122%
224%
327%
429%
531%
633%
736%
838%
940%
1043%
1146%
1250%
Basic Sequence 2Basic Sequence 2
BATK SEQ 2 Multiplier: 24% → 55%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBATK SEQ 2 Multiplier
124%
227%
329%
432%
534%
637%
739%
842%
944%
1047%
1151%
1255%
Basic Sequence 3Basic Sequence 3
BATK SEQ 3 Multiplier: 45% → 100%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBATK SEQ 3 Multiplier
145%
249%
353%
458%
562%
667%
771%
876%
980%
1086%
1192%
12100%
Basic Sequence 4Basic Sequence 4
BATK SEQ 4 Multiplier: 62% → 140%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBATK SEQ 4 Multiplier
162%
268%
375%
481%
587%
693%
7100%
8106%
9112%
10120%
11129%
12140%
Basic Sequence 5 (Final Strike)Basic Sequence 5 (Final Strike)
BATK SEQ 5 Multiplier: 60% → 135%Stagger: 23 → 23Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvBATK SEQ 5 Multiplier
160%
266%
372%
478%
584%
690%
796%
8102%
9108%
10116%
11125%
12135%
FinisherFinisher
Finisher ATK Multiplier: 400% → 900%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvFinisher ATK Multiplier
1400%
2440%
3480%
4520%
5560%
6600%
7640%
8680%
9720%
10770%
11830%
12900%
Dive AttackDive Attack
Dive ATK Multiplier: 80% → 180%Cooldown: 0.0sUltimate Energy Cost: 0.0Charge: 1s
LvDive ATK Multiplier
180%
288%
396%
4104%
5112%
6120%
7128%
8136%
9144%
10154%
11166%
12180%

Darkness Cowed

Argent Flow sweeps his lance and deals Physical DMG to nearby enemies and applies Lift to target(s) in front of him. After Argent Flow casts his combo skill, his battle skill is temporarily changed to Bolt Rush. Bolt Rush: Argent Flow mounts his galloper Nuli to leap into mid-air, powers up quickly, and then charges at the target to forcibly apply Electrification and deal Electric DMG to enemies within a large area in front of him. When this Electrification is applied on a target with Electric Infliction, it consumes all Electric Infliction stacks from the target and grants Electrification Status Level +1 per 1 stack consumed. After consuming the target's Electric Infliction, Argent Flow also applies 1 stack of Vulnerability.
Darkness CowedDarkness Cowed
Base DMG Multiplier: 156% → 350%Base Stagger: 10Stagger: 0 → 0Cooldown: 0.0sSP Cost: 100.0Charge: 1s
LvBase DMG Multiplier
1156%
2171%
3187%
4202%
5218%
6233%
7249%
8264%
9280%
10299%
11323%
12350%
Bolt RushBolt Rush
Bolt Rush DMG Multiplier: 311% → 700%Bolt Rush Stagger: 10Stagger: 0 → 0Cooldown: 0.0sSP Cost: 100.0Charge: 1s
LvBolt Rush DMG Multiplier
1311%
2342%
3373%
4404%
5436%
6467%
7498%
8529%
9560%
10599%
11646%
12700%

Heavens Sundered

Argent Flow mounts Nuli and charges with his lance, dealing continuous Electric DMG to targets in front of him while impaling and carrying weak enemies before him throughout the charge. After the charge ends, Argent Flow leaps into the air and unleashes a Cleansing Cleave at the ground. The slash deals Electric DMG and applies 1 stack of Electric Infliction. Argent Flow then pierces the ground with his lance, applying Crush and dealing Electric DMG to enemies within a large area. If Argent Flow's ultimate charges into a non-weak enemy (that cannot be impaled and pushed), his charge will end early.
Heavens Sundered
Charge DMG Multiplier: 78% → 175%Cleansing Cleave DMG Multiplier: 222% → 500%Ground Pierce DMG Multiplier: 333% → 750%Stagger: 10Stagger: 0 → 0Cooldown: 15.0sUltimate Energy Cost: 80.0Charge: 1s
LvCharge DMG MultiplierCleansing Cleave DMG MultiplierGround Pierce DMG Multiplier
178%222%333%
286%244%367%
393%267%400%
4101%289%433%
5109%311%467%
6117%333%500%
7124%356%533%
8132%378%567%
9140%400%600%
10150%428%642%
11161%461%692%
12175%500%750%

Talents (Passive Skills)

Zenith of VoltmancyZenith of Voltmancy
Lv1Requires: BT1 (Lv.20)Cost: 12× Protoprism Protoprism2400× T-Creds T-Creds
When Argent Flow applies Electrification, this Electrification also increases all types of DMG Taken of the target for the same duration, and he also applies Sunderization stack(s) on the target, the number of stacks is equal to the Electrification Status Level and maxes out at 12. Sunderization lasts for 60s. When dealing Crush DMG to a target with Sunderization, this Crush DMG is increased to X times the original and detonates all Sunderization stacks. The explosion deals [Number of Sunderization stacks × 2% ATK] of Electric DMG to the target and 40% of that DMG to other enemies near the said target. When the explosion DMG of Sunderization is dealt to another enemy with Sunderization, it also detonates all Sunderization stacks of that enemy.
Lv2Requires: BT2 (Lv.30)Cost: 40× Protoprism Protoprism8600× T-Creds T-Creds
When Argent Flow applies Electrification, this Electrification also increases all types of DMG Taken of the target for the same duration, and he also applies Sunderization stack(s) on the target, the number of stacks is equal to the Electrification Status Level and maxes out at 12. Sunderization lasts for 60s. When dealing Crush DMG to a target with Sunderization, this Crush DMG is increased to X times the original and detonates all Sunderization stacks. The explosion deals [Number of Sunderization stacks × 3% ATK] of Electric DMG to the target and 40% of that DMG to other enemies near the said target. When the explosion DMG of Sunderization is dealt to another enemy with Sunderization, it also detonates all Sunderization stacks of that enemy.
Springvolt GaloreSpringvolt Galore
Lv1Requires: BT2 (Lv.30)Cost: 48× Protoprism Protoprism10000× T-Creds T-Creds
Battle skill Bolt Rush improved: The entire team gains Arts Intensity +30 for 20s. For every point of Arts Intensity that Argent Flow has, increase Sunderization explosion DMG by another 0%.
Lv2Requires: BT3 (Lv.40)Cost: 28× Protohedron Protohedron24000× T-Creds T-Creds
Battle skill Bolt Rush improved: The entire team gains Arts Intensity +45 for 20s. For every point of Arts Intensity that Argent Flow has, increase Sunderization explosion DMG by another 1%.

Factory Skills (Manufacturing)

Axiom of Combat β (Lv1)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
Manufacturing Cabin
Axiom of Combat γ (Lv2)
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%
Manufacturing Cabin
Tools of Momentum β (Lv1)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%
Manufacturing Cabin
Tools of Momentum γ (Lv2)
Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%
Manufacturing Cabin

Potentials

Potential 1
Talent Zenith of Voltmancy improved: When applying Crush to a target with Sunderization, the DMG dealt by this Crush is increased to X times the original. Proportion of Sunderization explosion DMG dealt to other enemies near the target is increased to 50%.
Cost: Argent Flow's Token1× Argent Flow's Token
Potential 2
Will +20, Arts Intensity +16.
Cost: Argent Flow's Token1× Argent Flow's Token
Potential 3
Battle skill Bolt Rush improved: For every 1 stack of Electric Infliction consumed, Argent Flow gains Electric DMG Dealt +6% for 25s. This effect can reach 6 stacks. Duration of each stack is counted separately.
Cost: Argent Flow's Token1× Argent Flow's Token
Potential 4
Ultimate Heavens Sundered improved: Ultimate Energy Cost -15%.
Cost: Argent Flow's Token1× Argent Flow's Token
Potential 5
Talent Springvolt Galore improved: When casting the battle skill Bolt Rush, the entire team gains an additional Arts Intensity +15. Sunderization explosion DMG bonus per point of Argent Flow's Arts Intensity is increased to 1.2 times the original.
Cost: Argent Flow's Token1× Argent Flow's Token

Argent Flow potentials and upgrade costs

Argent Flow has 5 Potential ranks, and each one changes something specific. At Potential 1, proportion of Sunderization explosion DMG dealt to other enemies near the target is increased to 50%. Potential 2 grants Will +20, Arts Intensity +16.

Potential 3 improves the battle skill Bolt Rush: For every 1 stack of Electric Infliction consumed, Argent Flow gains Electric DMG Dealt +6% for 25s. Potential 4 improves the ultimate Heavens Sundered: Ultimate Energy Cost -15%. Potential 5 improves the talent Springvolt Galore: When casting the battle skill Bolt Rush, the entire team gains an additional Arts Intensity +15.

Levelling Argent Flow from 1 to 90 takes 1,792,290 EXP and 385,420 T-Creds in total. There are 4 breakthrough stages, unlocking at levels 30, 40, 50 and 60. Together they cost 60 Protoset, 33 Protodisk, 20 Triphasic Nanoflake, 8 Talos Cap, 5 Red Bolete, 5 Ruby Bolete and 3 Pink Bolete, plus 126,100 T-Creds. The character progression planner tallies these against what you already own.

Raising all 4 skill groups through level 12 adds 688,800 T-Creds, and the largest material lines are 472 Protohedron, 328 Protoprism, 116 Warp Plasma-Coated Slide and 116 Quadrant Fitting Fluid. Favorability bonuses add +60 Will in total, spread over 4 breakthrough stages. In the base, the factory skills are Axiom of Combat and Tools of Momentum. Assigned to the Manufacturing Cabin, Axiom of Combat γ will grant operator EXP material production efficiency +30%. Assigned to the Manufacturing Cabin, Tools of Momentum γ will slow Mood Drop of all operators in it by 18%. Every operator's base skills are compared in the operator base skills database.

Breakthrough (Ascension)

Stage 1 (Unlock Lv.30)
Protodisk8× ProtodiskPink Bolete3× Pink BoleteT-Creds1600× T-Creds
Stage 2 (Unlock Lv.40)
Protodisk25× ProtodiskRed Bolete5× Red BoleteT-Creds6500× T-Creds
Stage 3 (Unlock Lv.50)
Protoset24× ProtosetRuby Bolete5× Ruby BoleteT-Creds18000× T-Creds
Stage 4 (Unlock Lv.60)
Protoset36× ProtosetTriphasic Nanoflake20× Triphasic NanoflakeTalos Cap8× Talos CapT-Creds100000× T-Creds

Favorability Attribute Bonuses

BT160 Favor+10.0 WillWill
BT2150 Favor+15.0 WillWill
BT3300 Favor+15.0 WillWill
BT4300 Favor+20.0 WillWill

Skill Level Up Materials

NormalSkill: Darkness Cowed
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronWarp Plasma-Coated Slide6× Warp Plasma-Coated SlideCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronWarp Plasma-Coated Slide16× Warp Plasma-Coated SlideCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronWarp Plasma-Coated Slide36× Warp Plasma-Coated SlideCrimson Spearleaf12× Crimson SpearleafGold 65000
UltimateSkill: Heavens Sundered
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronWarp Plasma-Coated Slide6× Warp Plasma-Coated SlideCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronWarp Plasma-Coated Slide16× Warp Plasma-Coated SlideCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronWarp Plasma-Coated Slide36× Warp Plasma-Coated SlideCrimson Spearleaf12× Crimson SpearleafGold 65000
ComboSkill: Stars Shifted
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidCrimson Spearleaf12× Crimson SpearleafGold 65000
NormalAttack: Dust Resplendent
Lv2Protoprism6× ProtoprismKalkodendra1× KalkodendraGold 1000
Lv3Protoprism12× ProtoprismKalkodendra2× KalkodendraGold 2700
Lv4Protoprism16× ProtoprismChrysodendra1× ChrysodendraGold 3200
Lv5Protoprism21× ProtoprismChrysodendra1× ChrysodendraGold 4200
Lv6Protoprism27× ProtoprismChrysodendra2× ChrysodendraGold 5400
Lv7Protohedron6× ProtohedronVitrodendra1× VitrodendraGold 8200
Lv8Protohedron8× ProtohedronVitrodendra1× VitrodendraGold 10500
Lv9Protohedron15× ProtohedronVitrodendra2× VitrodendraGold 18000
Lv10Mark of Perseverance1× Mark of PerseveranceProtohedron15× ProtohedronQuadrant Fitting Fluid6× Quadrant Fitting FluidCrimson Spearleaf3× Crimson SpearleafGold 24000
Lv11Mark of Perseverance2× Mark of PerseveranceProtohedron24× ProtohedronQuadrant Fitting Fluid16× Quadrant Fitting FluidCrimson Spearleaf6× Crimson SpearleafGold 30000
Lv12Mark of Perseverance3× Mark of PerseveranceProtohedron50× ProtohedronQuadrant Fitting Fluid36× Quadrant Fitting FluidCrimson Spearleaf12× Crimson SpearleafGold 65000

Character Level-up Requirements

From → ToEXP RequiredGold
1 → 2022,860Gold 820
20 → 40248,540Gold 12,540
40 → 60475,710Gold 23,900
60 → 80465,230Gold 109,180
80 → 90579,950Gold 238,980
Total1,792,290Gold385,420
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